A lot of folks had a major problem with being hacked through an ancient exploit that no one caught from things related to UT2k4.
Even though it should be in place by PP launch, it doesn’t support cloud saves.
You can’t play offline.
It doesn’t have user reviews or discussions, which means devs don’t have to deal with bombing or harassment there, but also makes it harder for gamers to get info about the game.
There’s some math showing that the monetary difference isn’t really all that great. Epic takes 6% vs Steam’s 30%, but they also use that to lower sale price (except in EU, where you’ll pay full price). On a 60$ game, that means devs in the US (where Epic price will be $50) will see $2 more per sale (which will add up to a lot, but is less than the 6/30 difference sounds like). In EU, where the steam and epic price are the same, devs will see a lot more of it.
Exclusivity deals are a Blight upon gaming. In this case, it smacks of market manipulation and attempted monopoly building. While decisions like keeping RDR, Until Dawn, and the Last of Us off of PC are up to the makers, it still sucks for PC gaming. Exclusivity never benefits gamers, even in the cases where it doesn’t specifically harm them.
Personally, Epic had a runaway success with Fortnite, obtained by screwing over the folks who bought it in its original form (a survival game, not a BR… much like Sony/Daybreak pulled with h1z1), and are trying to capitalize on it by ramming another game collection down our throats, the same exact thing that Valve did when they hit big and then came out with Steam. The big difference being, Steam filled a niche thst wasn’t being well served at the time, where as Epic is just pulling an also-ran that they will be perfectly happy with even if it crashes and burns, because the exclusivity will guarantee they make enough money to be worthwhile. Valve is and was always invested in making sure Steam was a success and supported permanently. Epic has no such need. Much like Fortnite itself, it’s built on a shaky foundation that WILL eventually be largely abandoned by gamers. By then, Epic will have tons of cash, and others will be encouraged to follow in their footsteps.
Maybe this WILL be for the best for Phoenix Point, but I can’t help but think this move turns Snapshot into a one and done. I don’t think they’ll ever see as much support from the community as they had launching PP, even if it does turn out to be a hit. And if it’s not, this decision will follow them around like an albatross for everything they do afterwards. I’d really rather not see Gollop wind up in the same thoughtspace as Molyneux in a few years.