I just saw the YouTube video about the “Striker” (Berserker > Assault with Heavy or Shotgun proficiency) Phoenix soldier build. I was playing with a similar strategy before my DLC-awaiting break, but I never perfected the tactic like that–it truly is a game-breaking build.
This got me thinking about how to come up with new enemies. My Pandoran Botfly suggestion was just a new type of flying and squishy enemy, something maybe for the Skies DLC, and I came to specifics based on how “cool” it would be. It would be more effective to come up with enemies that plug holes in the Pandoran attack/defense strategy or that specifically address OP Phoenix soldier builds. A Striker Breaker is just one new enemy type that is needed.
Enemies that hide and explode could work–living proximity mines. You’d hesitate to dash around the map if one misstep could cost you a leg. (Exploding worms could just be given an automatic Overwatch, explode on proximity.)
Extreme Overwatch could work. Such enemies should possess weaknesses to balance out their OP overwatch capability. Although, as the YouTube video shows, return fire doesn’t help much when there’s a Tech giving armor boosts. Maybe this is both a new enemy and a new weapon: a short range SMG with armor-piercing bullets, maybe a “needle gun” that fires (explosive, poison, or acid) armor piercing flechettes. It wouldn’t be an extremely dangerous enemy, but you’d want to be careful around it.
What other Phoenix soldier builds are OP enough to warrant new enemy or weapon types? We could build quite a list, I’m sure!