We all know that there is going to be melee combat in Phoenix Point, we saw the concept of the Synedrion Infiltrator, the Anu Mutog Handler/Raider and in the Backers Build 1 there are already nice pincers made in Pandoravirus (PV) waiting for us.
The final mechanics of melee combat is still to get a final form, so I think that would be good to have a topic in which everyone can put his ideas and understandings. I saw on discord that discussions about this topic end in an endless repartee from different points of view. I hereby invite everyone to not start discussing if my following ideas are right or wrong, but post their own ideas, so the Devs will be able to read what everyone has in his mind and maybe find that spark of genius to be implemented in the game.
The first question I made myself about melee is “why?”. Stabbing or clubbing another living being needs some commitment, and if the living being is some horrific alien mutation it needs a lot of will and courage.
“That’s why we have guns”
This is what I expect from New Jericho (NJ) guys. Every answer to a problem is going to be a bullet or a good amount of explosives.
“But if I run out of ammo? Or my weapon get broken? Or one of my arms get disabled”
“Son…the answer to all your questions is handguns”
The pistol in the backer build shows to be a great resource to finish crabs, save the situation when you lost your main weapon or you got a crippled arm, short range, penetration and great ammo economy. Taking into account that the pistol and related ammo is going to be the easiest weapon to get, probably the best bet is to put one on every soldier.
But what about a combat knife? Fix Bayonets? Well if the most basic crab armor can withstand AR fire, you are not going to do much with those. The exoskeleton of the Heavy can give you a strong punch in melee, but is really what NJ will do? Or will put some forearm mounted shotgun/cannon/flamethrower.
There is the Technician class that has those nice robotic arms, on one side they could be used to repair armors/vehicles/weapons, on the other side they could apply some close combat damage. But this class seems to me more a support one not a brawler, so maybe the robotic arms can deal some good electric discharge to stun PV creatures to be captured and sent to the labs.
Crab pincers at the moment deal some very serious damage. In the final game probably get damage this way will expose your soldiers to possible infection by the PV, and we all know what NJ think about infected. So I think NJ doctrine will focus on ranged combat all the time.
Who are the guys who don’t fear to get hand to hand with PV? The Disciples of Anu (DoA).
They have been already infected and survived, so no problem about this part. Second they are themselves mutants, so they will be able to mutate and have incredible strenght and means to be able to brawl and survive. Third they have mutogs, giant quadrupeds that eat crabs for breakfast. And this is only what we know so far.
Synedrion (Syn) is the less known faction at the moment. We have only the Infiltrator concept about them and melee, but I think that this class is going to be a very particular one. Not a brawler but a stealth assassin (glass cannon) with some geoscape abilities, like infiltrate alone enemy bases for sabotage and stuff.
Phoenix Point (PP) operatives will evolve and follow the path the player choose.
But how melee combat should work?
In the Backers Build is 100% success and usually with deadly effects. Leaving it like this will just makes melee “who strike first win”.
To be more varied it could be that when a melee attack strikes it can be dodged, blocked or countered.
Dodge - is the same of a miss, but let’s give credit to it to the agility of the defender
Blocked - I immagine even a NJ guy blocking the pincer thrust with his rifle to save his life. In this situation it starts an arm wrestiling (will points based maybe). If the defender wins, the melee attack is deflected and he is free to act again. If the attacker win I immagine the rifle breaking in 2 and the pincer get in the soldier body. Meanwhile others can shoot at the attacker to save their mate, hopefully with no friendly fire (use of grenades not advised).
Countered - is only for melee combat between melee units, to put some spice on the combat between them, who attacks instead of a kill get a punch.
I admit that it is a bit simplistic mechanic but it is just an idea.
Now as I said before, please don’t argue on my speculations or personal believing but write your own ideas, let’s help the Devs with our thoughts.