Then you can change the cone OW. You put a cone and this is the border of RB with 5 control points with a wide spread (№:1-2-3-4-5). While MG/AR will have a continuous line of bullets, SR/Pistol will have 5 selected targets in one go (№1, №2, №3, №4, №5).
However, I don’t see the need to go out of the way to make the skill especially compelling for the single shot weapons. What’s wrong with just emptying the clip at the same target with very low accuracy?
See, that’s where we disagree. It’s certainly not coherent with the original concept, which was all about sweeping an automatic weapon in an Arnie-style arc while keeping your finger on the trigger.
It’s only because someone found the (obvious in retrospect) exploit of using it with a Sniper Rifle that anyone even contemplated using it with a single shot weapon.
To RedHellion: keep it simple if you want it to be implemented. The devs have to be up to their eyeballs right now with all the fixes that need to be done. If you want them to address the issue, it’s better to have a simple solution that can be implemented with a minimum of fuss rather than proposing something that will require a complete rebuild, because I’d hazard a guess they don’t have the time for that right now.
Of course, if some modder wants to take up your idea… But as Voland says, it’s not a ‘Rage Burst’.
However, with such an open skill sandbox where players combining the skills in unexpected ways is important (even when the results are sometimes OP and often quite a bit meta), it seems too constraining to exclude all but some weapons from being used with a capskill.
Having said that, I would agree with you if the decrease in accuracy would be such that it would make single shot weapons meaningless with RB. For instance, I think sniper rifle has to be made less accurate over distances below it’s effective range (BTW, has this been tried in any of the BBs?). Then it’s use with RB would be the equivalent of emptying the clip by shooting in the air.
Trust me, I understand, I am a dev too and I work with game studios. Depending on how they have the mechanics set up that wouldn’t be too hard to implement, and that was simplifying it without requiring a complete rebuild.
The targeting mechanics for my suggestion already exist as the default “fire weapon” action without specifying any manual aiming (rather than them having to re-implement the sweep mechanic from BB5 or something like everybody else is saying which may have been discarded due to dev time constraints), WP spend as part of an action already exists (dynamic WP spend is part of the Mind Control ability), and modifying the accuracy of an attack as part of the start of the action shouldn’t be too out-there depending on how the code is written.
My suggestion was more simple in terms of dev effort (as far as I can guess from the way the mechanics currently exist) than I think some of the others are in this thread, since the others would generally require both a new targeting UI and new (or re-done from BB5) targeting mechanics, as well as potentially mid-action ongoing accuracy modification (e.g. accuracy getting worse the longer the sweep), none of which exist in the current release build afaik.
@RedHellion Thanks for the explanation! Are you doing any modding for PP?
Actually, in addition to the potential difficulty of implementing this, I have my doubts about how the player could be given a clear understanding of how accuracy will decay. So perhaps it would be better to just set a very low accuracy from the start of the sweep… Yes, because the sweep has to be back in
Nah, I do enough coding in my work hours - I prefer to play the games in my off hours My modding days were when I was younger, most I’ve done these days is some really basic file editing for things like 7 Days to Die and other games where the modding interface is simply editing config files.
Fair enough about the sweep being the way to go with Rage Burst as it was in BB5. I just wanted to point out that it doesn’t work as well for semi-auto single-shot weapons unless you make the sweep stay on a single target point (in which case it’s not really a sweep and could be a bit counter-intuitive to explain to the player), and suggest an alternative with mechanics that already exist in the game (also similar to XCOM’s Faceoff ability for Gunslinger-focused marksmen).
Yes, thanks for the explanation and I stand corrected
My issue with single-shot weapons remains as it always has been - RF was never intended for single=shot weapons in its first incarnation, and they are only a Thing now because someone stumbled upon the most powerful exploit in the game which just happened to involve the Sniper Rifle.
But, on the other hand, with manual aiming it almost takes care of itself - the player using single shot weapons will probably start by experimenting with wider sweeps and gradually just settle on no sweep at all.
BTW, I usually imagine semiautomatic BR with pistols, which does have a proud rage tradition of its own in action/terror/sci-fi.
In any case, I will be happy as long as the devs bring the sweep back, address the accuracy issue and do a few things to ensure that you can’t get optimal positioning and fire on the same turn (raising AP cost and forbidding use of dash and jetpack on same turn should be enough).
I’ve been playing with the rage-burst-limited-to-4-shots, it works pretty well to dial down the instagib powers. Perhaps sniper rifle should be even less, like 2 or 3.
THB you don’t really need RB for anything except Scylla when you’ve got NJ piercing weapons and in any case later on standard crab people become very dangerous.