Our first major patch deploys today. It should be going live at about 2 PM Eastern European Time, or about 4 AM Pacific Time.
Patch Notes:
GAMEPLAY CHANGES
Return Fire
- Dazed targets no longer return fire
- Only enemies who are targeted by an attack can return fire
- Return fire is no longer a half burst for some weapons - all weapons now return fire with a full burst
Ambush Missions
- Ambush missions should occur less frequently
Pandorans
- Some Pandorans have their perception slightly increased. Affected Pandorans may now detect the playerās units more easily
Scavenging Missions
- Scavenging missions should now have slightly more variety in the type of enemies encountered
Spotting
- Soldiers now stop every time they detect an enemy regardless of range (previously, they only stopped if the spotted enemy was close)
Mind Control
- The āRecover Willā ability can no longer be used while simultaneously mind controlling another unit. The effect of this is that Sirens will no longer permanently be able to keep soldiers under mind control.
Story Missions
- Adjusted difficulty on some story missions to better match up with when the player encounters them in a usual campaign flow
General UI improvements
- Restart Game, Exit to the Main Menu and Quit to Desktop now trigger a confirmation pop-up, instead of merely restarting, quitting to the main menu, and quitting the game, respectively
Cover detection
- Generally, more tall objects are detected as high cover, and more low objects detected as low cover on the tactical maps
MAJOR FIXES
- Fixed a bug where soldiers were sometimes dying when finishing a Jet Jump
- Fixed a bug where sabotage missions sometimes did not end if soldiers were evacuated
- Fixed a bug where the game could freeze if a soldier died during an overwatch shot
- Fixed a bug where sometimes Raid Resources mission did not grant any resources
- Fixed a bug where the game could crash on launch in some locations
- Fixed some extremely rare problems with game saves
- Fixed a bug where sometimes the Citadel mission was finishing instantly
- Fixed a bug that in some cases was preventing the player from finishing the last mission of the game when allied with Disciples of Anu
- Fixed a bug where you could recruit or trade from havens, even though the leader was hostile. Now, if the leader is hostile to the Phoenix Project, trade and recruitment are not possible.
OTHER FIXES
- Fixed a localization bug for the Chinese Language
- Fixed a rare bug where the game can get stuck after a barrel explosion
- Fixed a problem where sometimes interaction with consoles was not available
- Fixed a problem where sometimes the game gets stuck when a Chiron is in Stability Stance
- Fixed a bug where using Remove Mindfragger ability on a soldier controlled by a Siren was causing the game to get stuck
- Fixed a rare bug that was causing the game to get stuck when a Quick Save is made while a soldier is panicked
- Fixed a bug where sometimes the OK button on the replenish screen after a mission was not working
- Fixed a bug where occasionally the game got stuck when a siren tries to mind control a vehicle
- Fixed some collision detection bugs on some maps
- Fixed a bug causing Sirens to appear in Nest missions
- Fixed a bug on one of the story missions that was causing the objective to be destroyed
- Fixed a bug where the Mind Control ability was not showing when the head of the Siren was targeted in Free Aim mode
- Fixed a bug where sometimes leaving a haven defense on the first turn was causing the haven to be destroyed
- Fixed an issue where enemy turn music keeps playing during the playerās turn
- Fixed a bug where failing to finish the mission in the Geoscape tutorial was causing the game to get stuck
- Fixed a bug where recruiting a Mutog on Legendary difficulty caused it to have no 3D model
- Fixed a bug where recruited vehicles on Legendary difficulty had no weapons
- Fixed a bug with the Bombardier ability not providing the correct bonuses
- Fixed an issue that was causing the Mutog to not be able to evacuate
- Fixed an extremely rare bug causing all sites on the globe to be revealed
- Fixed a bug that caused Bash ability to be available for the Technician Robotic Arms
- Fixed a bug causing Boom Blast ability to not interact correctly with some other abilities
- Fixed a bug causing some players to not be able to activate the Living Weapons DLC
- Fixed sound issues with voices, dialogs, and effects
- Fixed problems with some weapons not reloading fully and/or starting without a full magazine
- Fixed a bug where loading an autosave before an ambush mission was not triggering the ambush again
- Fixed an issue with the description of the Adrenaline Rush ability, not reflecting that it also reduces accuracy
- Fixed some problems with missing text
- Fixed small issues with missing UI sounds