Previous Patch Notes
1.14.2 Azathoth - March 11 2021
Bug fixes
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Fixed an issue causing the game to become stuck when loading a Haven Defence mission.
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Fixed an issue causing the game to become stuck when opening the inventory in Tactical next to a turret, spider mine, mutog or an allied guardian.
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Fixed an issue where after an update to the latest version the Aspida had no weapons and no abilities. The issue will still be present in old tactical saves, but it will be resolved after returning to the geoscape.
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Fixed an issue where the priest head mutations were not available on the Mutations screen.
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Fixed an issue with the edit unit button in Personnel screen.
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Fixed an issue with the deployment cost of the Mutogs.
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Fixed a deployment issue in “Byzantium” mission.
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Fixed several localisation issues.
1.14 Azathoth + DLC 5 Kaos Engines - March 1st 2021
NEW DLC: Kaos Engines
Take a drive on the wild side with DLC 5: Kaos Engines. This vehicular focused DLC features a brand new vehicle, the Kaos Buggy, and tons of vehicle customization options for all your existing vehicles, too. Plus, try out unpredictable Kaos Tech weaponry: great power, but also great risk!
Of course, DLC 5 also includes new missions, research, and an all-new marketplace to buy gear and technology.
Kaos Engines Includes:
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New Vehicle: Test drive the Kaos Buggy, a makeshift vehicle that sports two different weapons alongside its innate ability to hit the gas when things get too hairy.
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New Missions: Engage in four new missions from the Kaos Syndicate or use their access to scavenged goods to purchase unique weapons and vehicular technology to use in the main campaign.
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New Vehicle Customizations: Upgrade any vehicle with new engines, hull modules, or weaponry, mix and match their components and paint them how you want them to appear.
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New Weapons: Wield five new Kaos Tech guns which offer more power for your soldiers, but may devastatingly malfunction at a critical time!
Kaos Engines arrives with the free v.1.14 “Azathoth” content update, which includes new game balance changes, a change for Mutogs and a few bug fixes. Infiltrator fans, get ready for a new cosmetic skin; follow our social media or subscribe to our newsletter to learn how to access it!
Geoscape
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Increased material and research rewards from Geoscape exploration and encounters events by approximately 25%.
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Increased material rewards from researches by 25%.
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Changes to diplomatic rewards/penalties for some story missions from the base game, as well as Blood and Titanium, Legacy of the Ancients and Festering Skies.
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(DLC 3) Festering Skies’ Haven Defense mission now occur with 75% the rate of the base game (used to be 66%).
Tactical
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We didn’t want Mutogs to go unnoticed, so we’re reducing their deployment cost to 2 (from 3).
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Also, Will Points for Mutogs with Venomous Head increased to 40
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Some Siren evolutions receive a slight increase in Will Points
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Instigator +4 Will Points
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Hellion +2 Will Points
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Banshee +2 Will Points
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Fixed a bug where when manually targeting Siren Armis hands, the text wrongly indicated that they do 6 viral damage.
Bug fixes
Article with more info, screenshots and trailer: Phoenix Point: Kaos Engines DLC Now Available on PC, PlayStation, Stadia and Xbox — Phoenix Point
1.13.2 Hypnos - November 21st 2021
Bug fixes
Geoscape
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Fixed an issue where the main music did not play on Geoscape in several cases.
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Fixed an issue where pressing “Y” and “B” together during a Pandoran alien report on the geoscape would corrupt the UI.
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Fixed an issue where satellite uplinks did not reveal havens from supportive factions.
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Fixed data tracking for some mutoid abilities.
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Fixed the description of cure spray ability of the Mutoid, because it should not heal 50HP.
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Fixed an issue where mind controlled Pandoran units counted as haven defenders at the end of a mission.
Tactical
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Fixed an issue where the game gets stuck during loading when a Technician has both Mech Arms in the inventory and attached to the armor/mounted slot.
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Fixed a stuck issue where a prompt was letting the player activate a console with a second soldier during a steal research mission.
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Fixed an issue where the game gets stuck in tactical after a paralized triton is killed.
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Fixed a stuck issue when the last allied unit evacuates with jet jump or dash with no AP left.
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Fixed an issue where Neurotoxic spray disables the usage of any 1 or 2 handed item if applied on any limb(arm/leg).
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Fixed an issue with missing strings for some body parts for Hoplite and Guardians (DLC2).
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Fixed an issue with corrupted files when entering a map that has a technician while DLC4 is not available and/or enabled.
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Fixed the description of dynamic resistance ability of the Acheron to exclude some damage types (DLC4).
NEW DLC: “Corrupted Horizons” - October 1st 2021
A new deadly strain of the Pandoravirus appears that saps the will from every being it touches! This is a deadly threat to Phoenix, but can they make use of it against the Pandorans, as well? Encounter fearsome enemies and build a special type of soldier as you fight across a new storyline with unique research, missions, and cinematics.
Corrupted Horizons Includes:
NEW Story Missions and Cinematics, with New Research and Equipment
NEW Enemy and Game Mechanic “Corruption”
NEW Soldier Type
Alongside Corrupted Horizons, our newest Phoenix Point free content update, “Hypnos,” is now available for all Steam players as well, which includes new Quality-of-Life features, changes to diplomacy and research, and other upgrades as outlined below. We also are making available a new cosmetic skin, the Headhunter Heavy! Everyone can unlock this armor with the promotional code: ABSOLUTEPOWER
1.13 Hypnos - October 1st 2021
Full patch notes below:
Geoscape
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Revealed Havens within the sphere of influence of a Pandoran Base will now give diplomatic bonuses or penalties, based on how long the Pandoran Base has been active after being revealed.
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Attacking a Faction will now increase the Alert level of that Faction towards Phoenix. At High Alert, Phoenix Point can no longer attack that Faction and will have to wait a cooldown time for Alert level to go down. After an attack, the Threat level of missions against that Faction also increases by 1 level for a period of time.
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Rebalanced diplomatic penalties - players will receive higher diplomatic penalties when attacking Factions in which they have better relationships.
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Shared faction research rewards with Phoenix are now spread at different levels instead of being awarded at 50 diplomatic points. The shared research will be at 50% progress and will have to be completed by the player.
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The research reward for completing a Steal Research mission is now shown on the Haven info panel. Players need to visit a Haven to find out what the reward will be.
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After a successful Haven Defense, surviving soldiers from the defending Faction may decide to join Phoenix if they have a positive relationship. The higher the difficulty setting, the lower the chance that a soldier might join.
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(DLC2) Each Archaeology Lab will provide 1 resource of passive income each day for every resource gathering site in control of that type.
Tactical
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Players will have to use the new Hack ability in order to complete the Steal Research mission objectives, which makes a soldier busy for 2 turns (unable to take action) until the Hack is complete.
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Disabling an eye of the Yuggothian entity will remove a Mark of the Void from a random soldier. A hint to support the mechanic will appear if hints are enabled.
Quality-of-Life improvements
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Added Cinematics library on the main menu to rewatch cinematics available during the game. Players will need to unlock these cinematics after this update for them to appear.
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Improvements to HUD UI when certain Tutorial hints are showing
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Revised the UI design in Recruits tab
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Better trigger conditions for the Jet Jump tutorial step in the 2nd tutorial mission
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Main objectives on Geoscape that lead to campaign completion now have a unique icon
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Several hints added to Geoscape to better explain the Augmentation (DLC1) and Mutation mechanics
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New pause/unpause settings in game options for Aircraft movement
Bug fixes
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Fixed a gameplay issue where Action Points would not count correctly after a unit stops its movement animation after spotting an enemy on the map.
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Fixed a rare issue where a living spider drone could cause the game to hang if it tries to move right when a mission is completed.
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Fixed an issue where a mind controlled soldier by the Pandorans can see and shoot hidden player infiltrator soldiers
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Fixed several issues where Geoscape events could appear in the wrong order after player input
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Fixed the description of the Breathe Mist ability for the Synedrion armor
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(DLC2) Fixed a game stuck when a Hoplite would try to use a shield after its head is disabled
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(DLC2) Fixed texts with missing keys for Hoplite and Guardian enemies
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(DLC3) Fixed several cases where the Myrmidon would clip through collisions after using its Fly ability.
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(DLC3) Fixed a rare game hang after killing a poisonous Myrmidon.
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(DLC3) Fixed a hang during loading screen after completing an Interception Battle with 2 or more Phoenix Point aircrafts present at the location.
1.12 Ambrose Balance update - August 5 2021
Changes to the mid-late game, weapons, mutations and bionics and more are in this new free update.
Our latest Phoenix Point update, “Ambrose,” is now available for all our operatives around the globe.
The patch started its life with a very simple task at hand: to cut some tedium of mid - late game. This is something that had previously been discussed at length by both our community and internally, so we were not short of ideas. But as often happens in gamedev, shortly after we began working on the task, conditions shifted, and we found out that things won’t be so straightforward.
We had settled on a release date for our PlayStation and Xbox Behemoth Edition, and in that case, it was precisely “Ambrose” that would go for a console certification. The whole console certification process is long and complex, as well as the process of merging and syncing up new content for both PC and consoles. To reduce the possibility of further complications, we decided to keep “Ambrose” changes strictly to the “data” kind.
This also meant that we had the opportunity to incorporate other changes that were also discussed at length by both community and internally, namely to address the difficulty for Rookie and Veteran players. At the same time, we wanted to keep the game challenging for all players, including bringing some new fun with some old toys.
Your feedback has been crucial in shaping up “Ambrose,” with many of the ideas of how we can better balance the soldier’s gear coming from your suggestions. There are a few things that came out during testing that we plan to address in the following updates (yep, less tech in scavenging) and we are also closely monitoring all feedback around the “economy” changes and the reduction of the amount of HD mission. Even with the launch, the job is not done with it going live. Soon, we’ll be talking more about what’s coming in DLC 4: Corrupted Horizons, what to expect from the console Behemoth Edition, and other updates coming later this year for the game.
A huge thanks to all of you who take your time to share feedback on the game, and test or discuss the elements of “Ambrose.” And for everyone that has yet to play Phoenix Point, as of today, we’ve introduced a price reduction for our Year One Edition to $39.99 USD, so get in there now as the world’s not going to save itself! Try using the code HERECOMESTHEPHOENIX for a little treat from Odin…
Full patch notes:
Geoscape
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The cost of late-game faction research is lowered by approximately 35%.
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The build time of story haven zones is lowered by 50%.
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The rate of Pandoran evolution is slowed down with approximately 20% on Rookie, Veteran and Hero difficulty.
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The rate at which the Pandoran bases conduct their attacks is reduced.
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Increased the rewards for scavenging and haven defence missions by approximately 20%.
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Increased the number of total food, training, elite training and factory zones in Havens
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The Neutral weapons and armors are now available for manufacturing to the player from the start of the game.
Tactical
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Increased the maximum strength for the player’s soldier to 35.
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Increased the starting strength of the soldier for Rookie, Veteran and Hero difficulty with 2.
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Increased the strength of all human characters by 2.
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Reduced the amount of damage “Bash” does.
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Increased the number of enemies in the beginning of the game for Hero and Legend difficulty.
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Increased the chance of enemies dropping items on death.
Mutations, Bionics and weapons adjustments
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Venom Torso - damage increased to 55, Shoot Spike cost reduced to 1AP, 10 stealth and 2 speed added, maximum range of projectile removed, effective range reduced to 22 , ammo reduced to 16.
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Tentacle Torso - Paralysis value increased to 24, stealth penalty removed, perception bonus increased to 6, 1 speed bonus added.
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Screaming Head - Psychic Scream cost reduced to 1AP and 4 WP, but is restricted to one use per turn, 4 WP bonus added.
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Judgement Head - WP bonus increased to 8.
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Shadow Legs - shock damage of Electric Kick increased to 200.
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Propeller Legs - Rocket Leap distance increased to 9 tiles.
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Juggernaut Torso - Demolition State cost reduced to 2WP.
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Scion of Sharur - viral damage increased to 15.
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Destiny III - damage reduced to 70, ammo capacity reduced to 12, manufacturing and ammo cost reduced.
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VVA-2 Arms - ammo capacity reduced to 5.
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Ragnarok - ammo cost is reduced to 16 tech and 49 materials.
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Autocannon - weight reduced to 4.
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Praetorian 2 Body Armor - armor reduced to 18.
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Guardian XA Helmet - armor reduced to 26.
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Guardian XA Leg Armor - armor reduced to 29.
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Nergal’s Wrath effective range increased to 14.
Mutogs adjustments
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Venomous Head damage increased to 60.
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Ramming Head damage increased to 150.
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Slasher Tail damage increased to 70.
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Basher Tail damage increased to 60 and shock damage increased to 200.
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Paw Strike damage increased to 80.
Pandoran changes
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Damage of the Evolved Organic Machine Gun reduced to 45 per shot.
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Siren Injector Arms viral damage increased to 6 (per hand).
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Arthron Shieldbearer gets 2 additional speed.
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Scylla Thureus, Scylla Imperator, Scylla Hegemon, Scylla Regina, Scylla Smaragdos, Chiron Smaragdus, Siren Armis have now evolved 50% virus resistance.
Legacy of the Ancient changes
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Excavation time of Ancient Sites reduced to 8 hours
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Manufacture time for archaeology probes was reduced by approximately 40%.
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Lowering the requirement for Triton Umbra and Scylla Smaragdus to be researched by the aliens.
Bug fixes
- Few minor bugs were fixed.
1.11.1 Behemoth - June 10 2021
Tactical
- Swarmer type damage is reduced by 10-15%.
Geoscape
- Rate of mid and late-game interceptions reduced by up to 20%.
Bug fixes
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Implemented a workaround solution resolving the problem with the cinematics in the game on Windows 7.
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Fixed an issue where the hair of the units in the portraits in Tactical would not appear correctly.
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Fixed an issue where narrative messages wouldn’t appear in the “Gift” mission if the hints are disabled.
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Fixed an issue with the animation of the explosive egg upon destruction.
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Alien eggs now fall properly when the floor beneath them is destroyed.
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Fixed a rare issue causing the game to be stuck when the interception minigame is paused during a muzzle flash VFX.
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Fixed an issue where in some cases the Corruption Node didn’t spawn during Infested Haven missions resulting in an instant victory for the player.
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Fixed an issue where after loading a save the Behemoth 3D model would appear while submerged.
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Fixed an issue where the save game button would occasionally become disabled after a lost ancient site defense.
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Fixed an issue where an inactive deploy button appears on sites when using the Masked Manticore.
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Fixed an issue where the Gills objective wouldn’t complete correctly.
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Fixed an issue where the 3D models in the intelligence reports appeared too bright.
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Fixed an issue where Mindfraggers can attack through walls on Synedrion maps.
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Fixed controller scheme instructions for inventory and soldier info.
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Fixed an issue where the Myrmidon spawn animation wouldn’t appear correctly.
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Alien eggs now fall properly when the floor beneath them is destroyed.
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Fixed an issue with the death animation of the Venomous Swarmer causing a delayed game response.
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Fixed a rare issue where the game has stuck after returning to Geoscape from a New Jericho story mission.
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Fixed an issue causing the description of the Pandoran evolution and Fire Worm research not showing correctly.
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Fixed an issue causing problems with buying soldier abilities before deploying on missions.
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Fixed an issue where the auto-battle button could not be selected with a controller.
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Other minor fixes.
1.11 Behemoth - July 25 2021
NEW DLC: Festering Skies
The skies darken with alien vessels, and the Phoenix Project must rise to the challenge against their biggest foe yet in the all-new Festering Skies DLC. Face off against flying Pandorans in the new interception mode: research aircraft, weapons, and modules to counter Pandoran assaults in the skies. Take on new enemies on the ground, as well as new missions and an entirely new mission type. Plus, Festering Skies features its own, original storyline and cinematic cutscenes, and, of course, the Behemoth, a monstrous new threat you must stop before it crushes humanity – literally.
Festering Skies Includes:
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NEW Story Missions and Cinematics.
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NEW Mission Type that occurs on affected faction locations.
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NEW Interception air combat minigame with its own research, manufacturing, and equipment.
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NEW Enemies on the Geoscape and Tactical.
Festering Skies comes with the free v.1.11 “Behemoth” content update, which includes many upgrades and balancing of key systems as outlined below. We also are making available a new cosmetic skin; follow our social media or subscribe to our newsletter to learn how to access it.
QoL improvements
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We’ve made multiple improvements and rebalanced the toughness of all destructible objects like walls, doors, windows, etc. The toughness of objects should take into account a better calculation of the size and material type (metal, concrete, wood, etc.) when determining if a shot is able to destroy it.
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To better help with stealth and awareness, enemy perception range is visualized when hovered, based on the selected soldier.
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Additionally, Eggs and Sentinels trigger range is visualized when hovered.
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The cone radius of the Overwatch ability will have a maximum size based on weapon type.
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Change of the rule for the Supportive Faction Havens. When the player discovers a site which is a Haven of a Supportive Faction, it is revealed.
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Improved information of the body parts in free aim when mouseover.
Game balancing
We’re continually optimizing the game for all our players, thanks to the feedback gathered from our community. In this first re-balancing effort, we looked at a few abilities and weapons that had the potential to be exploited, and tweaked them to align better with our vision for the game. We’ll be keeping an eye on the reception and have other areas we’ll be addressing in the future.
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Remote Control adjusted from 1AP 3WP to 2AP 2 WP.
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Sneak Attack now provides 50% damage dealt versus 100% when not spotted.
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Vanish will now cost 1AP and 3WP, from 0 AP 4WP.
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Advanced lasers - Scorcher now has a rebalanced Ammo capacity and burst.
1.10.1 Orryx - March 11 2021
Tactical
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Added more contextual help messages and tooltips to tactical.
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In order to prevent misfires due to flinching, targets will now freeze during the firing sequence when shooting in Free Aim.
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Haven defenders are now alerted right from the start of the mission.
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Enemies in Ambush missions are now alerted from the start.
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Improved collisions in order to fix several issues related to cover and shooting on Synedrion and New Jericho maps.
Geoscape
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Each soldier in the game now has precisely 3 perks.
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Re-balance of the diplomacy rewards for Citadels, Lairs, and Nests missions.
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Citadels: from 15 to 12
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Lairs: from 10 to 8
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Nests: from 5 to 4
Other
- Enable the “redeem a code” menu on Stadia.
Bug fixes
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Fixed issues that caused the game to be stuck:
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During an enemy turn due to an enemy unit falling into the terrain.
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When spawning an Umbra and the floor beneath it is destroyed.
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When attempting to aim with the Danchev MG.
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When a soldier with a MasterMarksman ability dies in a fire.
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When using a Controller and entering the diplomacy screen while only one faction is discovered with no mission to offer.
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During an enemy turn after a Zeus/EMP grenade is thrown at an Armadillo.
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When clicking to activate the RageBurst ability from the UI, while the cursor is outside the map bounds.
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Fixed a very rare issue with loading a save game on the Schism story mission related to the Exalted.
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Fixed an issue with the collisions on the curved parts of the Synedrion buildings.
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Fixed an issue causing Sophia’s message at the end of tutorial missions 2 and 3 to appear twice.
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Fixed an issue causing a Fishman/Triton to take too much time to perform its turn.
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Fixed an issue causing Vehicles to be stuck after a collision with Synedrion buildings.
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Fixed an issue causing continued mind control of a unit even after the unit doing the mind control is evacuated.
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Fixed an issue preventing the start of the Disciples of Anu Second Initiation mission.
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Fixed an issue with Boom Blast making Reload Ability cost 0 for Explosive weapons.
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Fixed an issue preventing the PP Tech Remote Control ability to work on allied turrets.
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Fixed an issue preventing the opening of character info while the PX Combat Shield is equipped.
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Fixed a couple of UI issues with the indication of the selected target.
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Fixed an issue where some units don’t evacuate properly.
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Fixed the animation of the technician’s hand in order to resolve a collision issue between the hand and the PX PDW weapon.
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Fixed an issue where a soldier can be recruited when the aircraft isn’t near to the haven.
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Fixed an issue preventing deleting saves in the game.
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Fixed several navigational and deployment issues.
1.10 Orryx - February 2 2021
Tactical
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Mindfragged soldier can not be targeted with Bash.
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Addressed issues around Paralysis and Panic
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Paralysis heal - improved medkits, technicians, aspidas now remove 50% of Paralysis value.
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Panic lock - Recover ability gives Panic immunity for 1 turn.
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Marked for Death change.
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Mark an enemy target. Increases damage suffered by the target by 10 from each hit until the end of the turn. Does not stack.
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Ground markers are removed while in free aim.
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Umbra FX changed so it is a lot more noticeable.
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Jet Pack jump - improved animation speed curve.
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Zone line color is now orange when the soldier cannot use a weapon, either because it is broken or the soldier’s arm is disabled.
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When out of ammo, the reload icon will pulse/flash.
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Reinforcements enter in an alerted state by default.
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Flamethrower and incendiary grenades are now doing impact damage and will start from the next turn. Damage from lit tile will only apply at the start of the player’s turn.
Geoscape
- Players should no longer run out of sites to continue missions.
Other
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Animation speed options available in the gameplay options (Standard, Fast, Faster, Dangerous).
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Removed the Throw Turret ability from the achievement requirements for “I can do everything”.
Bug fixes
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Fixed an issue wherein rare occasions the entrance of the base in the base defense mission was walled off.
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Fixed an issue that prevents the start of a mission or scans on the map.
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Fixed a very rare issue where the game crashes when evacuating a vehicle that has an infiltrator inside, who is a master of a spider drone.
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Fixed a very rare issue where the game crashes when a unit kills himself with a grenade and causes panic in allied units.
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Fixed an issue where the continue is not shown in the main menu after making a save in the Geoscape and returning to the main menu.
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Fixed an issue where the game crashes when an enemy is struck with the Neurazer.
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Fixed a couple of issues where enemies appear inside structures which prevents the mission to be finished.
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Fixed a rare issue with a missing mission.
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Fixed an issue where a soldier with Berserker class can’t move after a technician healed his limbs.
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Fixed an issue where loading a saved game in Tactical has restored fully the AP of an allied soldier.
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Fixed an issue where it was possible to dismiss soldiers during the Geoscape tutorial, which may cause a problem progressing further in the game if all soldiers are dismissed. Soldiers cannot be dismissed anymore before the tutorial is completed.
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Fixed an issue with missing/wrong information in memorial for soldiers killed by the guardians on the Ancient sites.
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Fixed an issue with the captured aliens section in the end game screen, always shows 0.
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Fixed an issue where entering free aim for the first time on a mission the background in the fakes is too dark.
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Fixed an issue with a bright flash at the start of some missions.
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Fixed an issue with the data setup for civilian character templates.
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Fixed an issue with triggering Rage burst while facing Yuggothian Entity.
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Fixed an issue causing Tactical hints to be on even when the Show Tactical Contextual Hits option is disabled.
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Fixed an issue causing place holder name to be shown for the name of the decoy when infiltrator uses the decoy ability.
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Fixed inconsistent representation of equipment in the service record.
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Fixed an issue where after taking control of a dazed haven defender he can use a normal amount of AP as if it were not dazed.
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Fixed an issue with the acquired experience after completing Secure access of the aircraft objective on NJ heaven.
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Fixed an issue in the end report screen, not showing the total count of the faction missions correctly.
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Fixed an issue with the deployment of the riot shield. Now the shield can be deployed only once and needs to be retracted to change the position or to shoot with any weapon.
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Fixed an issue with the increase of the range of the “Expert Mounted Weapons” skill.
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Fixed an issue with the info window of a Scylla, not showing the ability for the Reactive Mist the Scylla emits upon being damaged.
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Fixed a small localization issue.
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Fixed a collision issue with the Anu Hammer and the holding hand.