WORSHIP THE KING!!!
It is amazing to see the MAN himself posting!!
WORSHIP THE KING!!!
It is amazing to see the MAN himself posting!!
The Mutog and Armadillo bug is not only on Legendary but on Hero as well.
Oh no!!! This is not a bug but a feature!!! Its a way we can save our team thatâs not ready for an ambush wipe.
This is almost the way I took the reported change:
An enemy wonât return fire unless they have been hit by a projectile (not necessarily damaged) or was within the damage zone of an area of effect attack (grenades, etc).
Although my attempt at understanding it might not be conservative enough.
No fixes for bases losing power?
Loading times seem to be worse
Thereâs a possibility that a new bug got added with this patch. Just now on going back into a mission, I had a mindflayer run at one of my squad guys but got shot enroute which disabled itâs head.
Normally the mindflayerâs move once to be in range of a target, then again to jump onto itâs head. Well this time itâs frozen the game up (as in, that the game is just sitting in a waiting state for the mindflayer to finish itâs move).
Never had that happen before.
Just a curiosity question: Since the game became available, in the Epic Games Launcher I have 3 things for Phoenix Point:
As a backer of the game, should I be running the backer build or just standard Phoenix Point? Iâve not seen anything about living weapons or the other stuff.
Q2 - Where do we check to see if the Living Weapons DLC is checked or not?
I have a game already started with Living Weapons DLC checked. Will this DLC be available in this game after this patch? Or do I have to start another one?
I see people complain about the Return Fire change, but I am happy with it. At least now the name matches the effect. If we want a soldier to âprovide coverâ to his allies, like the Suppression ability on XCOM 2, this should be a different ability and not be an constant OW that doesnât even need the enemy to move. The first implementation was silly and unrealistic.
Something that should probably change in a future patch is the targeting circles of some classes. Snipers at this point can hit an enemyâs arm from across the map. For me the most interesting fights are against other humans than Pandoransm but with the number of human enemies in the game that use 2H weapons, it is very easy for a team with 2-3 snipers to disable most of the opposition in 1-2 turns.
icemanâŚbacker build is the older bb5, not removed yetâŚâcontentâ is game manual, art book, etcâŚyou want the other one as the full game
Will these updates apply for the upcoming Windows Store/Game Pass -version as well? Looks like a hefty bunch of good stuff.
same question, please include this in list fix
On the Mac version, my current save game (on a mission) caused an error on load and hanged after that. Loading the autosave prior to mission enabled it to load, but the mission itself hangs halfway (lots of Mindfraggers just standing around, stuck on âPandoran activityâ). Agree with loading times increasing.
Not noticed any difference in loading times but Iâm running it from a M2.
Salvage missions are much better now. More fun and better chance of saving most of the containers.
I actually had a crab man run away. I have never seen that before.
Warning to all, please do not autoupdate this patch as this patch is game breaking! This patch introduces random lockups mid battle and even errors loading mid battle saves. This means literally you will not be able to finish any tactical missions. Please hold off installing this patch until they fix this patch. I just wasted 2 hours of my life trying to go through a tactical mission in vain.
DEV: PLEASE ROLL BACK THE PATCH!
The patch is breaking many playersâ games. Please fix the patch before releasing it. I am now completely unable to play the game due to this patch so until its fixed or rolled back, I wonât be able to play at all!
Not really seeing many people mentioning any problems, unless you mean the 3 month old thread that was regarding a backer build bug that someone recently necroâed?
Edit:
That said, given it has various unit behavioural changes as well as changes to valid spawns to fix incorrect unit types, I wouldnât advise anyone try loading mid-tactical combat saves for the sake of stability.
nope⌠I patched up and then played a tactical mission and I cannot get through it at all due to these problems. At least one other guy posted about this too.