Previous Patch Notes
Azathoth Bugfix- v1.14.5 - July 5 2022
Bug fixes
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Fixed a major issue with save files were destroyed Pandoran aircraft could lead to a corrupted save file with active DLC3.
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Fixed an issue where the Masked Manticore special mission disabled the current active one at an explored site, if the Masked Manticore was on it.
Previous Patch Notes
Azathoth Bugfix- v1.14.4 - June 2 2022
Today, we’ve released a new update that addresses some bugs, fixes issues with achievements, and updates the vehicle AI. Special thanks to our community, especially Belial, dtony22 and MadSkunky, for their help in correcting the vehicle AI for the Aspida and Armadillo.
The update is available on Steam, Epic Games Store, GOG, Microsoft Store for Windows, and Xbox. We expect to release the patch for Stadia by Friday, and PlayStation owners will receive the patch by June 9th.
Bug fixes
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Fixed the Aspida and Armadillo AI not using weapons properly.
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Fixed several issues with Achievements - All the Live Ones, Master Scientist, Scientific Rigor should now complete correctly.
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Fixed an issue with XP distribution on completed missions if a Vehicle is in the squad.
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Fixed a rare stuck where playing missions might trigger DLC1 encounters when DLC1 content is disabled.
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Fixed an issue where the Acheron Resurrection animation of Pandoran units did not play correctly in certain LoS cases (DLC4).
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Fixed an issue where the Mutog Enraged status did not apply buffs to speed and damage correctly.
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Fixed an issue where Tired and Exhausted statuses did not apply debuffs correctly after mission restarts.
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Fixed an issue where the Recover ability could not be used inside Vehicles.
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Fixed an issue where Faction Aircraft did not repair when idle on their Faction Havens (DLC3).
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Fixed an issue where the Repair button on buildings could not be clicked properly.
Patch 1.14.3 Azathoth - April 19 2022
Thanks to all of our fans for your continued support of Phoenix Point!
Having more than 800,000 people play our game is something we never dreamed of when we first came up with the idea for Phoenix Point, and we are deeply grateful to all that have taken the time to suggest improvements, tell their friends, and play the game on so many platforms over these last few years. We’ve done our best to include as many of your suggestions as we can; you have made this game so much better than it ever would have been without you.
While Kaos Engines is the last of our downloadable content drops, we will continue to work on some final patches to improve Phoenix Point, including today’s Azathoth v1.14.3 update for PC. As of today, we’re closing our dedicated feedback portal (Canny) but rest assured that we have captured and backed up all the feedback shared to date, which will be used for guidance on future patches. And don’t worry: if you’d still like to give feedback, you can use our forums or talk with us on Discord. We may not be able to act on it, but we’ll see it.
We’re also excited to announce that true Mod support on PC, including official Steam Workshop integration, is coming to Phoenix Point this summer.
We will share more details about how mods will work in the future, but we wanted to congratulate the modding community for the work they’ve already done and look forward to seeing what other mod creators will do when the official support is released. And while mods themselves are not officially endorsed by us, we did want to call out the new release of the “Better Classes” mod, part of the unofficial “Phoenix Rising” mod project, which includes reworked skills and other changes for all seven classes and an entirely different third row of skills! If you’re interested, you can download that here: Phoenix Rising Mod - Better Classes at Phoenix Point Nexus - Mods and community.
Lastly, if you’ve been waiting to take the plunge or know a friend who has been, Phoenix Point will be 50% off, along with a 25% discount for the Expansion Pass during our Steam Daily Deal this Wednesday, April 20th (that’s tomorrow!).
No matter who you are, a huge thank you again for your support and interest— and keep on fighting the good fight!
Patch notes:
Important
We have resolved a critical issue with corrupted save files where entering or completing a tactical mission would result in lost Geoscape progress. When starting a tactical mission, if you receive the following error message about a failed save game:
“An error has occurred while overwriting the save file! Please make sure you have enough free memory on your device.”
These are the steps to resolve it:
- Make a manual save on Geoscape
- Exit the game
- Delete autosave file in Phoenix Point local saves folder.
- Restart the game
- If there is a conflict with cloud saves, download the cloud save.
Bug fixes
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Fixed a rare issue where the UI of the game gets stuck if the Gift Manticore team gets ambushed. (DLC3)
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Fixed a rare issue where the game gets stuck when a dazed fireworm explodes on the final DLC3 mission.
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Fixed a rare issue where the game gets stuck due to a problem with enemy deployment on the first mission of DLC4.
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Fixed an issue where the game gets stuck when a unit performing the hack ability is mind-controlled.
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Fixed an issue with the Fog of War on some DLC2 missions.
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Fixed an issue with controller input when selecting Phoenix Bases list on Geoscape.
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Fixed an issue where the game gets stuck when selecting a Phoenix Base as deployment location for vehicle or aircraft on Geoscape.
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Fixed an issue where Haven defenders steal XP points at the end of a mission.
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Fixed an issue where the Berserker Bloodlust ability is not activated when starting a mission while he is injured.
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Fixed an issue where the Virophage Injection objective was not interrupted by Mind Control.
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Fixed an issue where some DLC3 enemies did not appear as Cause of Death in the Memorial.
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Fixed an issue where the end game screen didn’t include DLC statistics.
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Fixed several UI text and localization issues.
1.14.2 Azathoth - March 11 2021
Bug fixes
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Fixed an issue causing the game to become stuck when loading a Haven Defence mission.
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Fixed an issue causing the game to become stuck when opening the inventory in Tactical next to a turret, spider mine, mutog or an allied guardian.
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Fixed an issue where after an update to the latest version the Aspida had no weapons and no abilities. The issue will still be present in old tactical saves, but it will be resolved after returning to the geoscape.
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Fixed an issue where the priest head mutations were not available on the Mutations screen.
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Fixed an issue with the edit unit button in Personnel screen.
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Fixed an issue with the deployment cost of the Mutogs.
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Fixed a deployment issue in “Byzantium” mission.
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Fixed several localisation issues.
1.14 Azathoth + DLC 5 Kaos Engines - March 1st 2021
NEW DLC: Kaos Engines
Take a drive on the wild side with DLC 5: Kaos Engines. This vehicular focused DLC features a brand new vehicle, the Kaos Buggy, and tons of vehicle customization options for all your existing vehicles, too. Plus, try out unpredictable Kaos Tech weaponry: great power, but also great risk!
Of course, DLC 5 also includes new missions, research, and an all-new marketplace to buy gear and technology.
Kaos Engines Includes:
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New Vehicle: Test drive the Kaos Buggy, a makeshift vehicle that sports two different weapons alongside its innate ability to hit the gas when things get too hairy.
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New Missions: Engage in four new missions from the Kaos Syndicate or use their access to scavenged goods to purchase unique weapons and vehicular technology to use in the main campaign.
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New Vehicle Customizations: Upgrade any vehicle with new engines, hull modules, or weaponry, mix and match their components and paint them how you want them to appear.
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New Weapons: Wield five new Kaos Tech guns which offer more power for your soldiers, but may devastatingly malfunction at a critical time!
Kaos Engines arrives with the free v.1.14 “Azathoth” content update, which includes new game balance changes, a change for Mutogs and a few bug fixes. Infiltrator fans, get ready for a new cosmetic skin; follow our social media or subscribe to our newsletter to learn how to access it!
Geoscape
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Increased material and research rewards from Geoscape exploration and encounters events by approximately 25%.
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Increased material rewards from researches by 25%.
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Changes to diplomatic rewards/penalties for some story missions from the base game, as well as Blood and Titanium, Legacy of the Ancients and Festering Skies.
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(DLC 3) Festering Skies’ Haven Defense mission now occur with 75% the rate of the base game (used to be 66%).
Tactical
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We didn’t want Mutogs to go unnoticed, so we’re reducing their deployment cost to 2 (from 3).
- Also, Will Points for Mutogs with Venomous Head increased to 40
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Some Siren evolutions receive a slight increase in Will Points
- Instigator +4 Will Points
- Hellion +2 Will Points
- Banshee +2 Will Points
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Fixed a bug where when manually targeting Siren Armis hands, the text wrongly indicated that they do 6 viral damage.
Bug fixes
Article with more info, screenshots and trailer: Phoenix Point: Kaos Engines DLC Now Available on PC, PlayStation, Stadia and Xbox — Phoenix Point
1.13.2 Hypnos - November 21st 2021
Bug fixes
Geoscape
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Fixed an issue where the main music did not play on Geoscape in several cases.
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Fixed an issue where pressing “Y” and “B” together during a Pandoran alien report on the geoscape would corrupt the UI.
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Fixed an issue where satellite uplinks did not reveal havens from supportive factions.
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Fixed data tracking for some mutoid abilities.
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Fixed the description of cure spray ability of the Mutoid, because it should not heal 50HP.
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Fixed an issue where mind controlled Pandoran units counted as haven defenders at the end of a mission.
Tactical
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Fixed an issue where the game gets stuck during loading when a Technician has both Mech Arms in the inventory and attached to the armor/mounted slot.
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Fixed a stuck issue where a prompt was letting the player activate a console with a second soldier during a steal research mission.
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Fixed an issue where the game gets stuck in tactical after a paralized triton is killed.
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Fixed a stuck issue when the last allied unit evacuates with jet jump or dash with no AP left.
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Fixed an issue where Neurotoxic spray disables the usage of any 1 or 2 handed item if applied on any limb(arm/leg).
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Fixed an issue with missing strings for some body parts for Hoplite and Guardians (DLC2).
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Fixed an issue with corrupted files when entering a map that has a technician while DLC4 is not available and/or enabled.
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Fixed the description of dynamic resistance ability of the Acheron to exclude some damage types (DLC4).
NEW DLC: “Corrupted Horizons” - October 1st 2021
A new deadly strain of the Pandoravirus appears that saps the will from every being it touches! This is a deadly threat to Phoenix, but can they make use of it against the Pandorans, as well? Encounter fearsome enemies and build a special type of soldier as you fight across a new storyline with unique research, missions, and cinematics.
Corrupted Horizons Includes:
NEW Story Missions and Cinematics, with New Research and Equipment
NEW Enemy and Game Mechanic “Corruption”
NEW Soldier Type
Alongside Corrupted Horizons, our newest Phoenix Point free content update, “Hypnos,” is now available for all Steam players as well, which includes new Quality-of-Life features, changes to diplomacy and research, and other upgrades as outlined below. We also are making available a new cosmetic skin, the Headhunter Heavy! Everyone can unlock this armor with the promotional code: ABSOLUTEPOWER
1.13 Hypnos - October 1st 2021
Full patch notes below:
Geoscape
- Revealed Havens within the sphere of influence of a Pandoran Base will now give diplomatic bonuses or penalties, based on how long the Pandoran Base has been active after being revealed.
- Attacking a Faction will now increase the Alert level of that Faction towards Phoenix. At High Alert, Phoenix Point can no longer attack that Faction and will have to wait a cooldown time for Alert level to go down. After an attack, the Threat level of missions against that Faction also increases by 1 level for a period of time.
- Rebalanced diplomatic penalties - players will receive higher diplomatic penalties when attacking Factions in which they have better relationships.
- Shared faction research rewards with Phoenix are now spread at different levels instead of being awarded at 50 diplomatic points. The shared research will be at 50% progress and will have to be completed by the player.
- The research reward for completing a Steal Research mission is now shown on the Haven info panel. Players need to visit a Haven to find out what the reward will be.
- After a successful Haven Defense, surviving soldiers from the defending Faction may decide to join Phoenix if they have a positive relationship. The higher the difficulty setting, the lower the chance that a soldier might join.
- (DLC2) Each Archaeology Lab will provide 1 resource of passive income each day for every resource gathering site in control of that type.
Tactical
- Players will have to use the new Hack ability in order to complete the Steal Research mission objectives, which makes a soldier busy for 2 turns (unable to take action) until the Hack is complete.
- Disabling an eye of the Yuggothian entity will remove a Mark of the Void from a random soldier. A hint to support the mechanic will appear if hints are enabled.
Quality-of-Life improvements
- Added Cinematics library on the main menu to rewatch cinematics available during the game. Players will need to unlock these cinematics after this update for them to appear.
- Improvements to HUD UI when certain Tutorial hints are showing
- Revised the UI design in Recruits tab
- Better trigger conditions for the Jet Jump tutorial step in the 2nd tutorial mission
- Main objectives on Geoscape that lead to campaign completion now have a unique icon
- Several hints added to Geoscape to better explain the Augmentation (DLC1) and Mutation mechanics
- New pause/unpause settings in game options for Aircraft movement
Bug fixes
- Fixed a gameplay issue where Action Points would not count correctly after a unit stops its movement animation after spotting an enemy on the map.
- Fixed a rare issue where a living spider drone could cause the game to hang if it tries to move right when a mission is completed.
- Fixed an issue where a mind controlled soldier by the Pandorans can see and shoot hidden player infiltrator soldiers
- Fixed several issues where Geoscape events could appear in the wrong order after player input
- Fixed the description of the Breathe Mist ability for the Synedrion armor
- (DLC2) Fixed a game stuck when a Hoplite would try to use a shield after its head is disabled
- (DLC2) Fixed texts with missing keys for Hoplite and Guardian enemies
- (DLC3) Fixed several cases where the Myrmidon would clip through collisions after using its Fly ability.
- (DLC3) Fixed a rare game hang after killing a poisonous Myrmidon.
- (DLC3) Fixed a hang during loading screen after completing an Interception Battle with 2 or more Phoenix Point aircrafts present at the location.