multiple training facility

I thought they did exactly that whenever they wrote “panic” and spent one turn running to a nearest safe place and sitting there restoring will points :stuck_out_tongue_closed_eyes:

and that was enough

He he, but your quote also pinpoints another totally irealis behavior, they are soldiers at wars, it’s not working like that.

Ok I’ll take the challenge and will watch some original xcom video play to list all the realism absurdities it has, sorry you are just blind.

That’s big first second you buy bases… LOL to who? Facepalm

One minute later weapons shop, sigh, original xcom is crap on realism.

10 seconds later weapons are automagically teleported to the base, absurd, zero realism.

EDIT: Ok enough it’s boring to watch, in one minute it’s a cumulation of zero realism in original xcom.

Hard to say what is your point, but I’m glad that you have some conclusions. :slight_smile:

My point is very clear, original xcom has obviously huge holes in realism, unlike many players here pretended.

But ok there’s perhaps more efforts put in looking more realist, still gameplay is more important. For the training facility cases it just needs some text improvement and some astute SF writing, there’s more important now to polish.

https://feedback.phoenixpoint.info/feedback/p/training-centers-are-ruining-balance

Or one could just not build any training centers, it’s your choice as a player. I have chosen the middle ground and only build 2 training centers in my main base – with one in my 2nd and/or 3rd bases. From there on out no more training centers in new bases.

An alternative way to do this could be to give each training facility a capacity. A good point made earlier was that training centres give a flat rate of XP no matter how many troops are at a base. If troops had to be assigned to a training facility and each facility only had the capacity for 4 troops, then there would be a strategic decision to make in whether or not to build more facilities (instead of something else).

You could apply the same restriction to medical facilities, only allow them to heal a limited number of troops at one time. Now you have a choice to make in terms of which type of facility you want more of.

It wouldn’t be bad either if training facilities could specialise in different areas of training rather than all just giving XP. i.e. one might provide development of Strength, another develops speed, a third might give the possibility to unlock a hidden perk.

But there is absolutely no logic at all in the current system where two training facilities provide XP quicker than one. Nor for that matter, in the system of having training provide XP quicker than practical experience.

I think as it stands that training is one of the weakest aspect of the game, fingers crossed it gets improved sooner rather than later.

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Dev said current training centers was temporary, to manage difficulty spikes.

For me I hope the game will stick favor more soldiers not at expense of excessive grinding.

But anyway there’s many complexity element aspects. Is the game just a 2 teams game or is it much more. What will be soldier survivability from level 1 to 4? Will XP lost because of level 7 soldiers? How much grinding will involve just take one or two lower level in a team? Will the game scale much more on time than anything else to not penalize many teams doing many combats to level up? How the game and campaign pace and diversity will match many more combats to do? Many more.

Original xcom is an old game, believe a modern game can be a copy/paste is rather optimistic.

How is it grinding to actually play the game? I’m not playing Wreckfest and saying ‘this game would be great if I only I didn’t have to do so much driving’. The same goes here.

To me grinding in PP would be going round chopping round trees in order to gain some resources, before you could play a mission against your opponents. It’s not grinding to actually take on that mission.

Anyway, like you say, it’s a placeholder at present. It looks like training is going to be improved for the next patch/DLC.

Seems that training will stay the same, but you will only get 20SP instead of 50SP per level. So your level 7 soldier who spent his time in training center will only have 120SP (instead of 300 today).

Additionaly, you will gain 10SP per soldier per mission. So in order to have the same result as today, your level 7 soldier will need to have done 18 missions.

That is of course if I understood correctly how it’s going to change.

It also means that if you do an insane amount of missions (grinding) you could max out your soldiers (someone cares to do the math ?)

Guess: no more shared SP pool ?

My first thought is that it seems quite nice.
After the first mission, even if you don’t level up, you can still put points in a skill.
After spending lots of time in the training center, you have the equivalent of level 3.4 soldiers but that have a large choice in the abilities they take.
I have the feeling that it takes me less than 18 missions to have level 7 soldiers but it’s not that far away. There’s an incentive to have everyone on missions even if not participating actively.

In my, not so precise calculations, now it is needed to go to 36 missions to get lvl 7.

To get lvl 7 soldier needs to get 2350 EXP points. (100+150+250+400+600+850)
My heavy/sniper in 10 missions made approx 64.81 exp points per mission.

2350 / 64.81 = 36.26 missions

Possible, I didn’t count and my feeling may be very far from reality. It also depends on how many soldiers you bring on a mission.

This means that after 18 missions, your soldiers will have already more SP than they would currently.

This is also my understanding (I haven’t done the math though, and I’m not sure how useful it would be to do it now, given that XPs required to advance level might also change), and it looks good to me.

Because without TCs you would have to go through the same motions of bringing a level 1 to level 7 soldier when you need a replacement, or to augment the number of troops on the field in mid-late game, just to unlock skills for them which the rest of your soldiers already have.

Whoa. Got through december discussion, and it’s one big: “There is nothing wrong in wearing three swords and getting bonuses from all of them because Witcher is a fantasy game and not reality simulator” and “I’ve checked Baldur’s Gate and you can backstab a dragon so your argument about amount of human hands is invalid” :smiley:

I see your point, but grinding is when it’s just about level up, you would need do a ton of combats to level up a full roster.

What you are saying is you don’t care as combats are fun. I already answered this point the campaing and procedural generation is very far to have a diversity of combats to sustain level up 30 soldiers.

Let’s assume that average XP gain per mission is 60 (average 58.58 for my 6 soldiers on 12 missions).
To get lvl 7 soldier needs to get 2350 EXP points. (100+150+250+400+600+850)

Now soldier has to do approx 40 missions to get to lvl 7 (2350 / 60 = 39.17). This gives you 300 SP.

With new system, after 18 missions soldier will gain 1080 XP points, which is lvl 5. So 20 SP * 4 levels = 80 SP. Additional 10 SP * 18 missions = 180 SP.

So after 18 missions soldier will get 260 SP, which is approx twice faster then now.

Mmm? I suggest that you answer in the right thread, it’s not this one about 10 SP per combat.

What are you, some moderator now?!?