Well technically there was an ancient race living in cities of gold in H.P.L. works, see e.g. The Mound, but I guess I agree with what you’re going for. The devs should seriously play Machina Arcana or something similar to see some cool Lovecraft art.
Even though the ODI wasn’t a great mechanic with its removal there is now even less tying PP and H.P.L. together. Basically it amounts to “Ah, they mention Yuggoth. Neat.”
I kinda gave up on expecting PP to be dark. Actually, in recent survey I expressed desire for art style to be more colourful. PP is different that what I expected from fig promises, and frankly that’s fine. I think PP would require a pretty fundamental shifts in design (mostly gameplay) to make it more horror-like. At this point I think it’s better to embrace what PP is, rather then what one wish it would be.
Ok, I wasn’t gonna say it, but I will… i absolutely HATED that plated siren. The only way that’s possible is if its a lackey of the ancients… then ok, but if the PV was created/controlled by the ancients in the DLC2 story, then I wish the story went for a more original route than that.
It’s been said around here that the Lovecraftian body horror theme didn’t blend all that well with the evolving enemy gameplay. That said, I really like the idea of ancient civilizations and crumbling temples being watched by silent guardians, and I don’t remember any “Like X-Com, but Indiana Jones”, so curious to see what Snapshot will do with the premise.
Elemental traps and hazards are also a mainstay of the genre, maybe LotA could present those as well.
That is a cool trailer, but again, doesn’t tell us much about exactly what will be in the new DLC? What kind of missions? Will Ancients be a new faction? Are the green crystals Tiberium? (Yes, they are)
‘Body horror’ isn’t really a Lovecraftian theme. The basic premise is alien entities and races which predate humanity by millions of years, coupled with some inter and extra dimensional travel. Unspeakable horrors and architecture which baffles the senses is one of the tropes…I’d say Phoenix point borrows a lot from Lovecraft. The basic idea about pandorans is very reminiscent of the Deep Ones for example, the main plot theme is very Lovecraftian. The apocalyptic context is more of a sci-fi theme as are the factions and technology but, yeah. I would say that there’s much more than just a nod in the direction of Ry’leh and a couple of Easter eggs.
I am still excited more about Arial dlc. That will change so many things in the game. Most of not important things will be in play like all the bases and hangars. Many planes of factions, pp, ancients, and pandoras will be there. This will change all the game economy, game play and balance so crazy.