We’re excited to announce that DLC 2: Legacy of the Ancients is out, along with free update to v1.7 “Necronomicon”. DLC description and patch notes below:
Legacy of the Ancients delves into the secrets of the Antediluvian Civilization that predated modern humans on Earth. Explore ancient ruins for precursor knowledge, and use it to unlock a whole new line of Phoenix Point weapons and technologies. But beware: the Ancients left powerful guardians to watch over their secrets; you won’t be the only one seeking to control this ancient knowledge. New rivals will rise up as the legacy of the ancients is revealed to humanity.
Legacy of the Ancients Includes:
NEW Story Missions and Cinematics
NEW Procedural Missions and Mission Types
NEW Enemies and Pandoran Evolutions
NEW Maps, Biomes, and Environments
NEW Points of Interest and Means of Exploration
NEW Resources and Ways of Obtaining Them
NEW Research and Technologies
NEW Weapons and Equipment
“Necronomicon” Patch Notes:
Geoscape
Pandoran Evolution
Increased the speed at which Pandorans evolve
Increased the stats of most Pandoran enemies, especially the melee ones
Recruits
Increased the resources cost of higher level recruits
Havens
Slightly reduced the rate of starvation
Reduced the frequency of Haven attacks
Tactical
Skill points awarded after missions are adjusted based on difficulty
Abilities
Strongman personal skill’s damage and accuracy is decreased from 30% to 20%. Increased the Perception reduction to 20 from 10
Increased War Cry’s AP cost from 0 to 1
Weapons
Slightly decreased the accuracy of Pythagoras VII
Decreased the accuracy of Shotgun weapons
Bug Fixes
Fixed a hang caused by the Yugothian Entity being killed by a high stack of Poison damage
Fixed a hang caused by killing a Terror Sentinel with a flamethrower weapon
Fixed an issue in the Tutorial where players couldn’t add more items to their Inventory, blocking their progress
Fixed an issue that prevented the Inventory window from closing
Fixed a delay after using the Priest’s Mind Control ability
Mutogs will no longer communicate using human voices
Fixed an issue where the water in the Pandoran Lair maps would not be generated when loading the level
Vehicles will no longer dive into the ground while moving on certain maps
Fixed an issue preventing the damage preview from showing on enemies’ health bars
Units won’t die when they climb tables on certain maps
Adjusted some of the map generation so that it doesn’t block vehicle movement
Scylla’s ranged weapon mutations now show the correct Range stat
Fixed an issue allowing the Induce Panic ability to work on targets with more WP than the Priest casting the ability
Fixed an issue where a unit couldn’t move if a Scylla died near them
Fixed an issue where the Scarab’s weapon couldn’t fire after getting repaired
Fixed an issue where the Spider Drone’s animation for jumping up or down one level wasn’t activating
Fixed an issue where the Interact ability wasn’t appearing on the objective of the Sixth Initiation mission
Scyllas can no longer spawn Mindfraggers while they are panicked
Fixed an issue where several research projects could be completed at the same time
Fixed an issue where some Pandorans could appear with weapons that have not yet been researched
Is there a way to tell that the new DLC is actually enabled in-game? I did check the box selecting it at the start of a new game, but so far I haven’t discovered anything that screams “Legacy of the Ancients” is active.
I haven’t come across those yet, since it is early in the campaign for me; unless of course either of those are supposed to show up early . So there isn’t some menu screen like gameplay that shows which DLC are active? I looked and didn’t see one. It’s not a deal breaker by any means, I was just wondering. So far I’m happy with the new changes in the patch, I’m noticing that the early game isn’t as much of a walkover as it was before.
One important fix/change that’s missing from the list is that all the special missions have been revised to be in compliance with the Pandoran evolution, so you no longer get “generic” types of Pandorans on special missions and also you don’t get Pandoran types that haven’t evolved yet.
Also many special missions have undergone other changes (The Pirate King, for example).
Yes, it’s quite awesome now - not only does it have perfect accuracy, but it also tracks the targeted body part as it moves, so all the shots are almost certain to hit.
Rage Burst has also been improved in a similar way.
So, just started new campaign and I am liking the changes. For one thing, the Pandorans are ramping up their “evolution” a little faster, which makes tactical combat a little more interesting. Also, some of the special missions have tougher enemies, also good. Here are some other things I noticed:
They added a AP cost to War Cry, which I consider completely fair.
Maybe I missed this from before, but the comparison mode (when replacing an item in inventory) works better.
As they said, somewhat fewer haven attacks.
I haven’t seen any of the new content, but so far so good!
Not far, I believe that it’s research related. It is sometime available around the point of when Symes Retreat is available. But research is required to start the story.
Did you tick the checkbox for the the DLC when you started a new game? It was unticked for me by default so I selected it before starting the new game (living weapons dlc had a bug with the checkbox on release)