Hi again,
I did the whole play-through while doing no faction mission and keeping them at 24 or under (of course I cheated to go this fast - by using the console with a mod on nexus for most of the missions but still doing some normally).
You don’t need to steal research either (at least in my play-through I could scan & go to Antarctica without it).
You basically have to follow the yellow stuff that is written in the top left corner. Easy !
If you want some spoilers, the research tree looks like that:
- Atmospheric Analysis: see mist coverage
- The Phoenix Archives: can have a hint on location of Phoenix bases
- Oneiric Delirium Index: gives access to the DOOM tracker
- The Phoenix Archives: can have a hint on location of Phoenix bases
- Destroy Nest -> Pandoran Colonies: -
- Destroy Lair -> Pandoran Lair: -
- Destroy Citadel -> Pandoran Citadel: can scan for nests, lairs& citadels
- Destroy Lair -> Pandoran Lair: -
With Oneiric Delirium Index & Pandoran Colonies:
- Pandoran Capture and containment: can build containment chamber and build Neurazer
- Siren Autopsy: some resources
- Siren Vivisection: 10% damage increase
- Pandoran Telepathic Nodule: some lore
- Siren Vivisection: 10% damage increase
- Scylla Autopsy: some resources
- Scylla Vivisection: 10% damage increase
- Siren Autopsy: some resources
Meanwhile we have the Symes story that we need to follow till the end:
- after “Time Vault” mission, Antediluvian Protocivilization: soldiers 10% additional XP from missions and training
- after “Antarctica” mission, Yuggothian Entity: know the enemy
After you have Pandoran Citadel, Yuggothian Entity, Pandoran Telepathic Nodule & Scylla Vivisection:
- Yuggothian Receptacle: know what’s coming
- Virophage Injector: END GAME FOR PHOENIX PROJECT
And of course, you have lots of reverse engineering to do (if you manage to find the weapons as loot). Capturing a Scylla with Neurazer is fun.
Something strange happened though. In lots of missions (rookie difficulty) I had very few Pandorans. Scavenging missions with 2 Arthrons and 2 Mindfraggers, a single Chiron or Scylla in a Haven defense, lairs or citadels with 3/4 enemies. I remembered my first rookie campaign as much more difficult.
I don’t know if it is due to the fact that I used the console to auto-win some missions that screwed the difficulty or if number of enemies gets bigger with your relation with factions.
Food for thoughts…