[Feedback][Spoiler] Goodbye Phoenix Point

Imo, the “Legend” difficulty cannot be realized until the final DLC is released and Modding is unlocked. A good “Hard Level” is a super difficult task, even for “AAA games” (XCOM2, Gears Tactics).
- And so: Rookie, Veteran and Hero.
The problem is that SG is not following the path of the golden balance for the Veteran. They work to trim the peaks and valleys across the entire scale.

Although IMHO, the two most important tracks are:

  • Rookie, for an interesting and "Fun game up to one of the endings
    • Engaging the casual player.
  • Hero, for the implementation of graceful game mechanics for deep "Immersion
    • Revealing the beauty and potential of the game.

At the moment, in this scenario only the Beginners track has been opened, the Tutorial has been implemented, which has increased its efficiency to 60% since the release of the EGS. Then you will need to build a clear logic of a Fun (not boring) game to at least 2/3 of the game, for all endings!
After that, it will be possible to build the Hero, excluding all cases of “Loss of immersion”. Veteran as “Heavy Rookie”, (if resource is enough) Legend as “Heavy Hero”.

Question

(no formalities, but specifically about the PP):

  • How much is it possible to balance the game specifically for the Rookie (+ Veteran) and “separately” for the Hero? (We omit the existence of DLC1-2-3, for simplicity)

If there are those who want to add or arrange a Brainstorming session, I opened a new topic. Two most important tracks for PP