Overall, I like Phoenix Point and I’m glad it got made. It’s a much better game than the “new” XComs.
I’m way past 70 hours at this point. I worked through the game “as intended.” However, this included the DLC Blood and Titanium.
Yes, I have an old XCom bias, and there are bugs. With DLC in the pipeline, maintaining balance is going to be hard.
That said, it has potential, and I’m glad this isn’t an imprecise an instrument as I feel the new XCom titles are. Just avoid rounding things to the nearest 10, please.
The few negatives
PP is very pretty. My biggest gripe, as with some modern titles - not to detract from the skill of artists - it that it is way over-animated for my liking.
After planning and executing your turn, you then have to wait minutes for enemy units to do their thing. The action cam, the slow animation; Bear in mind how many times you have to watch it. Time some of the larger battles, see what I mean. An Example, an enemy that fires three or four pistol shots: Camera switches. Pause. Raise weapon. Fire, chase bullet. Pause on target a second. Switch back. Reset animation, lower gun. Repeat.
There are, of course, sensible ways of improving this without detracting from the action.
There’s not much in the way of the old XCom “stages”, that I can tell. Mobs scale fast. Jumping on others tech, instead of leading the way.
Research fills up with non-researchable demands. Some ordering and categories are much needed.
Faction rhetoric is predictable, in as much that they are always talking extremes; You can pretty much tell where that’s going. Yes, I know X faction won’t agree with Y faction. Are there really no alternatives?
Would like to see
- Right click to always be “cancel”
- A way to fire soldiers and dismantle vehicles
- An “effective range” indicator for weapons
- AI allies being less stupid. Also AI assistance during defence missions to give you an incentive to turn up early
- If “Ready for Action” is an ability, please automatically reload when empty
- Stats and accuracy, are not well reported. Take your starting heavy, for example. Weapon hits were soul-destroyingly random. It was not until I looked at the armour… and stats with it
- I appreciate that the “old” XCom had its day, but Apocalypse did have the kneel/crawl thing down perfectly, and the disadvantages/bonuses that came with it
- Lots of “0 damage” shots, with no real explanation as to why. I’m sure this is cover penetration - just the mechanic seems glitched. Would be nice to have feedback
- Chiron need to have some limits on spitting stuff. It really should be willpower based. Counter it with better abilities, more mobility and a charge attack, or something
- If you have a healing kit, or ability, just activate it, ask to select a target/self. Currently: Get out stickingplaster417. Equip stickingplaster417. Switch to stickingplaster417. Use stickingplaster417 on target. Confirm
- VIPs or important targets in defences to add weight to the “protection”
- Proper aim from behind cover - a “ghost” should aim as if from the firing position
- What can we do with all the skill points our level 7 soldier gets after he’s bought everything? Donate to the pool as a trainer at a rate of points/10
- Would like to see “enforced” weapon proficiency dropped, in favour of proper class bonuses, or perhaps affinity earned with a weapon, which is partly transferable to a new one
- Multi-use and multi-function medical kits, like the old days. Administer heal/cure/stimulant, and multiple charges thereof. Stimulant can either be +WP with a crash to 0WP afterwards, or just make it 1WP if the target is in panic mode
- Sniper rifles changed to damage falloff, rather than the minus accuracy beyond effective range
- Anti-mist grenades
- Captured your first enemy using the melee zapper? Good going. Here’s a better idea - here’s a ranged one. Yes, I know where I can “get” a ranged one. Shouldn’t be reliant on it
- Run over certain smaller enemies with the tracked/wheeled HWP (haha)
- Anti-goo spray
- Proper multi-ammo weapons (AP/HE/Incindiary, or now including /Acid/Stun/EMP/Sonic/Goo/dirty socks)
- Call me old, but I would like an alternative UI that doesn’t move the icons around. Stock icons (move/fire/heal/recover etc.) on the left, class/ability/equipment middle, standby on its own on the right