Phoenix Point is the closest to the experience I had back then with the original XCOM game - but there are some issues here and there.
First of all WHERE ARE THE DOGFIGHTS? I want them, they gave a cool little mini game, the thrill, the goosebumps when you shot down something and you had to go to investigate. Open the smouldering UFO’s door, throw the high explosive in, close the door and run away. Plus where are the wheat fields and the incendiary rockets to light them up and watch the little sectoids run out burnin’? PP’s perfect destructible environment asks for more. Like spreading fire, floods, a looming shadow then something crash in the middle of the battlefield etc.
Story wise it is miles better and more mature than the modern XCOM 2. I liked the voice acting, especially the varied dialects my soldiers talked. The story concept arts and the voiceover brought the story forward quite fine, but late in the game they ceased to exist. I would have enjoyed more story related content, and special missions/encounters where you’d have to do something out of ordinary - finding lost tech, freeing someone from a bunker etc.
Please if I have to defend something give me time to reach it and don’t overdo it. Defending havens became quite a burden in the end and got tired defending everyone, sadly. Especially when the difficulty ramped up and each and every time every enemy was armored to the teeth. Sometimes you have to feel you are actually powerful, fully kitted up and grind down enemies without a hitch.
How come when I go defend a haven there is no local militia? Some help would have been welcomed.
I only had the initial plane and never built anything else because I didn’t need to. It took too much time and ate a lot of resources, plus things progressed quite fast on the GeoScape view. Doing research on the planes would be cool - especially if hunting down UFOs would be an option. Planes could also give aerial cover, lasering areas, bombardment and the like while doing combat with the guys.
Didn’t used any kind of vehicles. Because resource scarcity, because it takes up too much space.
Sorting and grouping of things is a must. Group assault rifles, grenades, leg/body/head armor etc. same things together. I had to memorize the little icons to fast find them amongst the myriad of items.
Research needs some love, because most of the tech can be obtained via diplomatic relations. Whenever I find an item I want to research it, there is no need to get multiple items for it. Or if so, give us the option to choose what to bring home from the battlefield.
All in all I had a great time and was awestruck seeing how the enemies behaved. Healed each other, when they realized they are cornered they started to nuke the research items, all of these are nice little touches. Up the ante, fix the bugs and PP will be the king of tactical games.