Yeah, I’m not finishing this game. I was close though, reached the last mission and shot at the Yuggoth, but that was the last straw. I really wanted to love that game and for some time I did, but all the bugs, the bad UI, and the general balance have grinded through my enthousiasm until it was gone. I still have the DLCs to wait, so maybe I’ll come back one day, but right now I’m pissed. This being said, here is a bit of positive and negative feedback, if anyone’s interested. Let’s start with the good.
- I like the gameplay’s openness. Actions can be used in whichever order, I can aim at parts to disable abilities, etc… I found the tactical part of the game much deeper than in Xcom.
- Nice to see the Geoscape so full of stuff to do, even though it lacks a bit of variety in my opinion.
- Lots of tech to unlock, that’s really cool, even if a lot of them are disappointing (more on that below)
- I can manage several squads at the same time, I like that.
Now the bad.
- This game is full of bugs. And some can be very annoying, like the one with the armo piercing rifle not reloading.
- Return fire: come on. Seriously? If it’s so punishing that I’d rather not shoot at an enemy, it’s bad.
- Sirens: I know they have been nerfed, but still, I find their range too long and they don’t even need line of sight to control you (or was it a bug?). Plus it does not make sense that they are the most dangerous enemy in the game but appear in early-mid. I think they should be nerfed again. Or at least, be in a more limited number.
- Vehicles are underwhelming: they can’t reload, can’t be repaired (or do they need a Tech guy for that? Still, if you don’t have one, you’re fucked). And they take a lot of space in a plane. Sure they do a decent amount of damage, but not enough to be interesting, in my opinion.
- Tech are half of the time not very interesting. A small bonus percentage in damage, cool… You’d think, for all the trouble it is to capture a Siren, you’d get a better reward than that. Like, I don’t know, some resistance to mind control?
- The end game is a DRAG. I was spammed with Haven Defense missions. In the end I stopped caring and let them all die.
- Last mission, after a very long and frustrating battle, I get to the Yuggoth, only to discover that I don’t have enough ammo to kill him. This is not fun. Telling a player, after HOURS of game, that they have to start all over again. That is just bad. The whole mission was not fun and I am not doing it again.
- Bomb abdomen chiron… this is another rage inducing thing. Can damage you but you can’t see it. I even met them on some maps that did not provide any cover against it.
- Lairs are too hard and it makes no sense that they are way harder than Citadels. If the best strategy is to let them turn into Citadels, then something is wrong.
- I find the game generally too hard and punishing. I don’t know how to play it without save-scumming. The level design seems to be one of the main reasons for this, I think, because there are mission where I kick the Pandoran’s asses without a sweat, and others where I get murdered, but the enemies are the same and my squad too. My guess is that some setup are more favorable than others.
- Overwatch behind low cover is useless and in a lot of cases, it did not trigger when I though it would
- Please, give me a warning if my grenade is going to blow up in a tree instead of on an enemy…
I could go on, there’s more, but these are the worst offenders in my opinion. Sorry for the wall of text, I guess I needed to vent a bit. I’ll still follow what’s going on with this game, hoping it will get better. But for now, I’m done with it.