First let me congratulate you for releasing this game. It was a more or less long wait but, in my opinion, worth it. I seriously considered cancelling my preorder when you decided to go with Epic, but I’m glad I didn’t. Don’t get me wrong, I still don’t like Epic, but I do love Phoenix Point.
I played a bit this evening and it was fun. During the backer build phase I never had the will or desire to play for too long due to the unfinished state of the game, but now that it’s a complete game, I can finally do that.
The aiming system is this game’s best feature, hands down. At least for me. It’s well done, it feels like the soldier is indeed firing a projectile at the enemy and not hit percentages. So far I have no complaints. Even the Phoenix Project hand Howitzer seems to have gotten more accurate since last I tried it. Can’t wait to discover more weapons, since your system makes weapons feel unique and special.
I saw people talking about ammo types for the weapons and I would love to see those added.
The item system is again something I like a lot. It feels good to see a more realistic approach to weapons and ammunition, next to Xcom (which I use as a basis of comparison). I also like the armor system. Some may consider it visually restrictive, but I personally like to see a proper uniform for my soldiers that reflects their class and their faction. I am sure you’ll add more options in the future.
I like the theme, but I think you could have done a better job delivering it. I think the intro is rather thin and does not properly present the obvious threat of the alien virus and the damage it did. If I didn’t know what I was walking into, I’d be surprised to see the degree of damage the virus did worldwide.
I am not to crazy about the bases. While I like that you can actually fight in them and the damage is “real”, I think the management menu could have had some more fluff added to it. Such as actual base visuals and not static pictures. But it’s not that big of an issue in the end. Still it feels like something is missing there.
I’m also not happy with the lack of cinematic effects. Xcom was lacking in a lot of departments but this is something that they did right and I think you should have learned from them. I don’t know if you planned it but never got time to do it, but in my opinion this is a big minus for your game. Some people might not find it very important but I did enjoy all the cinematic cutscenes from Xcom a lot especially in Xcom 2, I never got tired of seeing my soldiers flying to and from a mission location and not many things beat the mission completion screen. Not to mention the cinematic slow motion kills. I’m not saying you should copy Xcom in everything, but I think you could have made it a lot more interesting than just a stats screen. This makes a huge difference to me.
All in all, I think you got something great here, but I also think you need to dress it quite a bit, because having a great mechanic is not enough. You nailed the looks, you nailed the theme, but you need to work on visuals. That’s my opinion.
Thank you for making this game and again, congratulations for releasing it. I hope this post does not come off as too criticizing or entitled, it’s my honest opinion.