Turrets and friendly soldiers shooting at MFed soldier body (in response to jump) and not face huggers limbs is not a nice thing, too.
There’s an argument that trained soldiers wouldn’t fire at each other’s heads, but there’s also the argument that panic firing at a mind controlling alien is pretty likely. Despite taking those losses, it still felt reasonable to me as the player. I just really have to police the overwatch, which means that I have to be risky/aggressive with the MF’s rather than responding to their actions.
My feelings on these facefraggers is that they get on your face a little to easily, and also I feel they don’t bring very much to the game.
I know it another way of mind control but it doesn’t feel right somehow.
They can easily bring insta-squad-wipe )) Imagine a group of them attacking you in 1 turn - bam, game over ))
Or wicked situations like all facehugged members but those who dont have pistol >:)
They certainly define my strategy when I’m advancing across an unknown map.
Once you’ve taken out the first wave of Crabbies, you advance cautiously on Overwatch (unless you have an armoured car), for fear of getting jumped by a Huggie hiding round the corner.
it stops you rushing through the location and to a certain extent encourages Overwatch creep.
Whether you think that’s a good thing or not depends on your point of view, but it adds quite a Vietnam vibe for me.
I was sort of referring to the way it’s implemented at the moment. I have nothing against facefragger huggers being in the game. I just think it could do with a rethink.
I don’t really let their presence slow my advance much, but I try to ensure that the individuals don’t get isolated. I try to have a friendly with a direct fire weapon handy in case of face hugger. It’s definitely annoying on the edges of the map where they can get you without warning, but I prefer being able to camp the enemy spawn locations rather than lose the initiative playing overwatch. My low success rate with overwatch helped tilt me toward the “offense first” policy. I think I suffer more facehugger hits but there’s no long term consequence at present, so I’m fine with shooting off the occasional one.
Exactly my thoughts.
Maybe a shield-face action which took up a soldiers move would add something to the situation. At the moment it feels inevitable your going to have a hugger stuck to your face.
maybe when we get combat shields that our soldiers can use, the deploy shield ability will block the mindfragger attack.
I want to see a mindfragger attempt to attack a shielded soldier, striking the shield, and just sliding down it
LoL, that would make for good reading.
I am good with “deploy shield”, as long as our soldier screams “Bog-dai”
technically the Crabmen shout “Vuu g’dai”
My largest hope is that we can develop tech to help combat specific alien threats, from MFers and other yet unknowns. If they can evolve to fight us better, we need to evolve to fight them better as well. If MFers are a concern for the squad, deploy tech to negate or lessen their efficiency.
If I were a low level soldier without much tech, I could see them wearing something like hockey masks with those metal spines they put in high places to stop birds from sitting and roosting where they shouldn’t. Might look like an overlarge Pinhead helmet. Sure he would look goofy in the field, but they would be thinking “Keep that sombich off my face”.
Tactics will help us fight them, but that’s only half the battle. No matter what, I’m looking forward to all the many battles to come.
In past similar games this was done with combination of experience and technology,
and not relying on single class.