I don’t want to look malicious now or anything like that.
Snapshot: Just look at what YOUR viewers see!
Most liked comment: +34 -0
Waiting for the enemy to take their turn when there is 20+ enemy units … this is the reason why I don’t like these kinds of games towards the end … They need to make AI smarter not throw more of it at you …
Most liked comment: +93 -0
End of Xcom2 - A dramatic fight versus multiple teleporting bosses and reinforcements, requiring you to move dynamically and use a variety of abilities
End of Phoenix Point - Nine dudes stood in a circle and rage burst a helpless artichoke for 10 rounds straight
Most liked comment: +77 -0
My theory is the devs ran out of time/budget before they could do all they wanted. There is a clear lack of polish and balancing issues present at several points. However the base of the game is really solid in my opinion. Early game ‘feels’ the best. Things get worse when the balance problems appear later and new stuff pretty much runs dry completely in the mid game. If they address the balancing to make it better and add more content, this game can and will be very, very good. I have high hopes that with this game’s commercial success the developers can spend the time and money to improve it and make it into the gem it was meant to be.
“That” are the real arguments for or against.
I’m just trying to hold the truth in front, even if that truth is currently being denied.