PP Difficulty - better use of difficulty Levels

Yes, on “EASY” PP should be like a walk through the story, so that new and TBS inexperienced players can slowly get used to the high PP complexity. This would save Snapshot many complaints.

Exactly

Instead of “even more” opponents, the superskills should be cut off or hard nerfed. Take a look at this screenshot as an example. It was designed to “need” weapons of mass destruction. Someone who doesn’t have superheroes is just getting frustrated here! But if there is access to one of many terminator builds or certain combos from superskills, this “danger” is transformed into a crab slaughterhouse. As soon as the superheroes have been discovered, there can be +5 or +10 crabs on the opponent side, it doesn’t matter at all! “Just” more clicks are required. Snapshot brought a lot of great and innovative ideas to PP, but this is definitely not one of them.

https://www.reddit.com/r/PhoenixPoint/comments/e9p3u8/ill_just_take_a_look_at_the_corner_with_my_last/

Can only repeat what the Youtube viewer see:

Furthermore:
The too long waiting time of the AI turn is also the result of the “many” opponents! There was even a request on QA Video and on Canny (actually 77 votes)

Support — Phoenix Point

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