Massive fan of previous games, from Gollup to turn based games in general. Really trying to see the positives in this one but struggling as I’m hit in the face by SO many problems.
Most issues are being covered so will not repeat. However, need to check this…
I’ve leveled a character up to their max level 7. Now they don’t earn xp on missions or in training, if left at a base. Is this meant to be the case? Seems completely broken for character development if so. I hope not and it is just another bug, in a bloody long list, of issues this game has.
@Vipre - didnt’ mention anything about them hitting a limit eg. 1000xp and I’m sitting there waiting for them to hit 1001xp. That would be fucking stupid. I didn’t explain myself quite as well as I could have, obviously.
I got a character to level 7, they are not at max xp, far from it. On missions they are involved in they cease to gain any xp for anything they do. Yes the Phoenix point skill pool will level them up and I happy to dive in to that later in the game when that increases. However, I wanted clarification on why characters just all of sudden stop contributing to their own leveling and/or the teams’ communal xp stockpile.
I have recently started up a new campaign and, like always, I’m enjoying the hell out of it. Just hope my play through this time isn’t hampered by game-breaking bugs and not just minors.
If they’re level 7 they’re at max xp because there’s no level 8 so nothing to gain xp toward.
This isn’t a bug, it’s by design. You get 300 Skill Points, 50 each level, to build out a character and you have to decide what you want to spend them on because it’s not enough to max out every stat and take every ability at once. That’s just standard Role Playing/Tabletop Gaming stuff.
I just wish that once at max level they didn’t eat up XP from missions that could have gone to other soldiers: XP is still attributed to those max-level soldiers when they’re on missions based on their contributions, but since they’re already at max level and can’t gain more XP that XP is essentially wasted. So keeping your max-level soldiers on a team in the field with ones that aren’t max-level yet just throws away a lot of mission XP.
I’m not a big fan of the “realism” argument… saying something in a “game” is unrealistic and should therefore be changed is such a moot point to make. At a certain point you have to remember that this is a game and parameters need to be set to keep a balanced/fun experience… not all games should work exactly like reality otherwise the majority of games would be terrible… so agree to disagree there.
I will agree that I’d like to see a rework in PP’s current leveling system to allow for more levels. Maybe 10 would be nice… but they certainly should not be limitless, otherwise you’d be able to get a full team of max level, max attributes & all available abilities way to easily, especially with how the training centers currently work.
Yes, but in standard RPGs you don’t usually end up with one party member at max level while the rest are still going until maybe the very end of the campaign - they’re meant to level up as a group. Also PP doesn’t distribute XP evenly (which wouldn’t be as bad), it distributes XP by mission contribution (kills, objectives, etc) - so naturally higher-level soldiers will contribute more (especially level 7 ones with their capstone perks), and eat up a bigger share of the mission XP. I think that’s the key flaw in your argument, comparing a game (PP) which doesn’t distribute XP evenly to RPGs which do.
To follow with your D&D example: DMs are encouraged to bring new characters in at the same level as the existing party rather than starting them back at level 1 while everybody else is at a much higher level (which is essentially what you’re doing in Phoenix Point). I don’t think I’ve ever heard of a DM with half the party at 20 and the other half level 16-18 or lower, let alone then giving the second half of the party almost no XP because the first half was doing all the work.
Also, encouraging players to just dump their max-level soldiers because they take away XP from other squad members (or sideline them until you can make a full squad of max-level soldiers so that they’re not stealing XP from anyone else) seems like a… weird design decision, to say the least. “Here’s your shiny new toy that you’ve been working towards, but we’re going to punish you for using it until you have enough that they’re not special any more”.
I think that 20 levels would be good. Of course that would need to work differently than right now, so no skill at each level, lower SP gain per level, increase skill SP cost etc. I have some values but I don’t want to spoil what I’m preparing, because it still may change.
Could use similar solution to Battle Brothers - veteran levels.
Exp requirements that trump what’s need up to seventh level and fewer points per level. Of course prohibit gaining veteran experience via training on base.
So you won’t get much past level 7, but exp isn’t exactly wasted either.