Too much Haven defenses and Pandoran base attacks

A new Pandoran colony is spawned every X hours (days) as long as a hidden cap (which depends on difficulty) is not reached, and then that Pandoran colony launches attacks every Y hours against faction havens and PX bases within its operating range.

Therefore, destroying Pandoran colonies does reduce the number of attacks, unless the colony is in a location where all the havens within its operating range have already been destroyed.

The operating range of Pandoran colonies can be huge and there can be several of them in the same area, so often destroying just one colony doesn’t have that much of an impact. If you want some breathing room from haven defenses, systematically destroy colonies as soon as they appear.

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Also known as Destroyer Tour :smile: A Team wiping out over the world

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Interesting series of posts, which align with my own experiences on Vet. As it is completely ground based, the game seems focussed on giving you stuff to do.
Just over the mid point, when knocking over pandoran installations becomes constant, rather than the game rewarding you with you a hiatus, it spawns more very rapidly.

Maybe festering skies will give us a reason to bolt rocket launchers to those aircraft, and strafe those landlocked Pandoran assault forces before they arrive :slight_smile:

Which is biggger: X or Y? :wink:

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X :slightly_smiling_face:

Also, I’m pretty sure that the attack haven counter is independent for each Pandoran colony, so you do want to clear Pandoran bases if you want less attacks on havens.

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