most times you go into cover where deployed and most of the fights take place not far from spawn point
when clicking on enemy, highlight tiles of its movement range
when picking up items, grey out items, as soon as no more action points are available to pick them up
when looting boxes, show how much ressources you have in base, so you dont have to remember, what you actually need most
choose direction where to look, for when soldier finished to move
show inventory space (f.e. 14/18) infight onto the portrait - or else I have to look into inventory everytime to see, which soldier still has space
interupt movement when misclicking with ESC
in manufacturing: move items up in construction queue and when interupting a construction, pause it, dont cancel construction completely
the game is constantly rotating the map… (for example when pressing ESC) please stop this! this is quiet confusing sometimes and fucking annoying
soldiers are not able to lean over from roof tops. its pretty useless to have the higher ground, when enemies are closer to the building. Overall sending soldiers on roof is a time of waste in the most cases
show in personnel screen how many skill points a soldier can spend, so I dont have to click through all the soldiers to see which one has SP
There is no explanation how certain effects work - like Virus for every bullet hitting an enemy
Overall the UI could need a big rework. Is this game made for consoles?