Few ideas what can be changed in movement system
turning soldier in place - allow us to decide which way soldier will face at the end of his turn, which will help us protect his weaker hand or damaged armour , it may require holding right mouse button while giving move order and showing desired way
move order queue - let us change order in which game switches between soldiers during battle. It will help us to create teams on the map, so for example 3 soldiers go one way, and 3 go the other way and we can queue them in this order, so we won’t have a mess in move like 1st soldier from 1st team, next two from 2nd,
then again soldier from 1st, 3rd from 2nd, and 3rd soldier from 1st team.
lines of sight to enemy (this has low importance) - now are only red (shot possible) and white (shot not
possible due to lack of AP?). Maybe create additional lines where we would see:
a) yellow to enemies in sight but with small chance to hit,
b) green parabolic lines to enemies in range of grenade/missile (or they can be red as lines for bullets, but help us decide if targeted spot is good for grenade attack),
c) blue line to close enemy standing behind 1 or 2 obstacles, which are easily destructible (for example this line could show for heavy with machine gun) of course only when our other soldiers spotted that enemy
make possible to walk on all objects - for example when you blow up roof of the garage in Fort Freiheit and crabman starts to falling down, It is not possible for him to fall at Armadillo standing there, but he is moved to the side of vehicle instead. I suppose that Jet Jump also would not allow us to land there. It would be nice if we (and mutants) actually could move in almost any place (let say 95% of objects). Maybe some mutants could be made to move on walls and cliffs too?