Movement destination indicator


#1

Hi, one small tweak from me.

When we search for the spot where we can move our soldier, UI under mouse changes accordingly to the terrain, and there are 3 options:

  • “Square” when we can move there
  • “X” when there is an obstacle or blocked path
  • “Nothing”… when there is an enemy

Can you replace that last indicator (or actually lack of indicator) with

  • the first one for enemies which we can’t see
  • the second for enemies which we can see?

Because with this method we can spot and count enemies on the map even when we don’t see them.


#2

I’d rather squares with enemies act completely like open squares until you reveal the enemy there, including allowing it as a movement destination. We shouldn’t be able to cheese out enemy locations without actually seeing them there.


#3

That is what I meant. Sorry, my english is not so well. :wink:


#4

I gotcha. No worries, your command of English is better then 85% of my town, at the least, lol.