Greetings all, I was thinking last night about all of the times that I’ve had soldiers shot to hell and back. In those moments if you are fortunate, you’ve got a secondary squad to take the field and let the first (or second for that matter) rest up.
When considering squad tactics, possible affinities (ala WotC) and real life mechanics. You might expect a squad of soldiers to be a cohesive unit that has trained together and can rely upon one another.
My question is this: Would anyone else be interested to see a squad management tab in your base, which would allow you to build a template for ease of future deployment? Hopefully that makes sense. I’ll break it down a little.
Say you have 20 soldiers; knowing you can only field 6 at a time (for this example), It might be nice to have Teams chosen and kitted out in advance. Maybe Color coded (Red team, green, etc), or Alpha, Beta, Charlie, (custom names?) whatever.
You have built Alpha to be your #1 go to squad; well rounded, equipped to perfection. Delta squad is built up as more of a breach team, kitted out with heavies, explosives, etc. If we had a menu that we could build and later pick out these squads, I think it could be helpful. Even if it’s only to keep a rotation of units to give healing time.
I like to think that these soldiers are all individuals, I want to know them. Hell, I talk to my soldiers all the time. “Don’t let me down again Ted,” you know? So to have a squad that can succeed together would be great for me; make it more immersive. Otherwise I just tend to throw job types in, maybe pick my fav few soldiers. “I’ll take Tom, plus need a sniper and a heavy” They can stop being individuals, and end up being blank faced jobs.
I want to customize my people and group them together for whatever mad reason’s I might have. Soldiers can be assigned to more than one team, maybe even. Like a Sports team, they work together and come up with what works. Offensive, defensive, special teams; whatever.
Hell, I’m rambling now. Anyone have thoughts? Or am I alone here? Thanks for reading me out.