Suggestion - Squad unique setups & icons

This is mostly a cosmetic issue, but I feel it could add quite a bit to the game.

Create a new system for assigning soldiers to “squads” from the strategic game layer. A “squad” has its own callsign (i.e. “Fireteam Lightning”), insignia, and motto (“Repensum est caniculum (Payback’s a b****)”), very similar to havens. Once a squad is created, it has a persistent record throughout the game; every mission completed under that squad is tallied, all the aliens each member of that squad has killed is counted up together, and so on. The time the squad was made and all the time it’s been active is also shown. The end result would look something like this:

Name/callsign Insignia Motto Kills Missions Created Active
XCOM A five-pointed shield painted orange, with images of men covered in various bionic enhancements Mutare ad custodiam (“To change in order to protect”) 47 12 March 1st, 2047 4 months, 12 days

Having a squad allows you to more smoothly select who to bring on the transport when you take a mission. Instead of choosing soldiers individually, you can choose the squad by its callsign, and then every member of that squad that’s available enters the selection. All squad members can adopt cosmetic touches to show their squad callsign during battle, such as patches on their arms or paintings on their armor. Squad vehicles can likewise receive these cosmetic touches.

I think this will give a very wide breadth of customization ability to Phoenix Point. We don’t have to be bound by only modifying individual soldiers; we could also create persistent squads, and use those over the course of the game. It would add flavor to the fact that we can’t just have an “A” team responding to every mission; we need a “B” and maybe a “C” team, as well. What do you guys think? Good idea?

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Iirc back in bb3 you could rename troops so mounting this info to the Manticore should be easy enough.

They added renaming back in on bb4. Now I have to go name my squads. I finally got manticores 2 and 3, so I have a killer A team, an up and coming B team, and C team is really kinda shaky. Hoping to recruit C team enough soldiers to be able to ditch the scarab.

Overall interesting idea. But:

  1. will we have enough soldiers to create many teams in one base? If not then I suppose that idea is pointless. If we will have max of 10 soldiers per base and optimal number of soldier on the mission is 6 or more then we don’t need this feature and we will use any soldier available instead of switching the whole team.

  2. someone wants to have more customisation options… It means that many players want to create and customize persistent characters which they will take care of. It would mean that there should be as little as possible risk of loosing them. And what I would like to receive with Phoenix Point is brutal fights with many casualties in player roster (and easy replacement of them) like in old games (maybe not so many as it was in original game, but definitely more than in recent XCOMs). In my perspective customization is also not meaningful.

If above points are not true then such option can be good.