So... Rage Burst can no longer cover multiple targets

Interesting thread, lots of great suggestions and I too feel like Rage Burst is basically a “precision instagib” button at the moment when combined with something like a sniper rifle. Even with a basic-tier and more inaccurate weapon like the Hel Cannon, unloading a full magazine with no accuracy penalty can kill most enemies. It certainly makes taking down Scyllas and Chirons in a single turn pretty easy, especially since they’re so big.

However, I feel like making it a sweep for every weapon type makes it essentially useless for some of them which fire a single bullet per shot (such as pistols, snipers, etc) since most would end up wasted between enemies. Making it apply only to automatic weapons makes more sense if the targeting is a sweep, but also means that it ends up being an entirely useless capstone skill if your heavy uses a non-automatic weapon (whereas the sniper and assault capstone skills generally apply to any weapon, to no discourage multi-classing).

I propose an alternative, to keep it relevant for all weapon types rather than limiting it to automatic weapons only (similar to the above suggestion by noStas):

  • Costs +1 from regular weapon AP cost: rb_ap = ap + 1
  • Soldier WP determines maximum number of shots (up to the number of shots remaining in the magazine or the soldier’s remaining WP): 1WP spent per shot from any weapon that fires multiple bullets per shot (automatic weapons, possibly excluding shotguns) and one-handed weapons (due to ease of handling) rb_shots = min(shots_remaining, (soldier_wp)), 2WP spent per shot from any single-fire weapon or melee weapon rb_shots = min(shots_remaining, (soldier_wp / 2)). The soldier is reduced to 0 WP whether or not there is any WP remaining after calculating the number of shots the soldier can take
  • Weapon accuracy is decreased by 50%, but first capped at 30 (so that snipers still can’t be OP, the highest resulting accuracy when using RB would be 15): rb_acc = min(weapon_acc, 30) / 2. Could also be a good idea to remove all accuracy bonuses granted by the soldier when using RB, so that accuracy is solely based on the weapon being used (though in that case it might be better to cap the accuracy a bit higher before cutting it in half, maybe around 40)
  • For every shot being fired, you can assign it to an enemy within the soldier’s LOS but cannot use manual/precision aiming (shot will be fired by default at center-mass). Multiple shots can be assigned to the same enemy, or they can all be assigned to different enemies in sight. Each shot consists of whatever the standard burst size is for the weapon, as if using a standard “fire weapon” action

Alternatively, the number of shots taken using RB would still be the entire remaining magazine (instead of based on remaining WP) and instead the accuracy for the RB action would just be the lowest of 10 or the weapon’s base accuracy, with a bonus depending on the soldier’s remaining WP: rb_acc = min(weapon_acc, 10) + soldier_wp. Then WP would still be reduced to 0 after using RB.

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