Before I start to complain, I would first like to thank the developers for this great game. The game is a rough diamond and with a lot of polishing it has the chance to be better than FiraXcom Wotc!
One of the unique game mechanics are the boss fights, which I was really looking forward to.
The problem is that if there is a sniper / heavy with a rage burst in the team, all other tactics to kill Scylla are superfluous / obsolete. I just have to wait until the scylla shows up, then the magazine (5 shots) is unloaded twice from a safe distance and that’s it. The other team members don’t need to do anything once. And the tactic ALWAYS works! This will ruin the tactical part.
In my opinion, this skill needs to be revised again. The changes from the patch alone are still unsatisfactory.
Take a seat, the opponent has these options …
The 50% decrease in accuracy and the reduction to 5 shots (patch) has meant that this skill now has almost no combination of classes with any major OP. Alone because of the -50% accuracy. Especially the pure inmobile heavy will never hit the opponent.
However, the sniper / heavy has hardly any problems with this and can therefore continue to “cheat”.
You could change the “rage burst” skill differently. Here are a few possible variations:
- Usable only with automatic weapons. However, the reduction in accuracy (-50%) is at least weakened. This would also suit the heavy, as there is an affinity for the machine gun.
- Increase the WP costs to 10 so that it cannot be repeated again and again.
- Hard cap for effective range for example 15.
- Do you have any other ideas?
What do you think?