Save neutral soldier missions are garbage

Seriously. I’ve hit two of these missions so far, the soldiers (and the exit point for that matter) spawn on the opposite side of the map from me, completely surrounded by enemies. By the time I can even start shooting at the enemies, all the soldiers are dead, and I STILL have to run to the other end of the map to escape. This is complete and utter garbage!

The mission should be more of an escort mission. The neutrals start out WITH your group (or somewhere where you can tag them within the first turn). Then you need to escort them to the other side of the map alive in order to rescue them. At least then they will have a fighting chance.

I don’t know, maybe once my soldiers become IMBA and I have no need to actually recruit anymore, THEN the mission will be easy. But what’s the point then? Maybe I’ve just been unlucky with the two missions I’ve had, I don’t know. But as of right now, these missions are freaking worthless.

Luck has a lot to do with it. I was only able to save them 1 out of 3. They put themselves in danger, instead of coming to you or heading towards evac.

Is this effect related to group spawning ‘clustering’ that has been previously highlighted?

To be honest I quite like the challenge of saving whom ever I can. But it’s certainly an easier mission if you got an early vehicle or wait to upgrade your troops speed a bit. :slightly_smiling_face:

Did developers remake these missions?
I’ve started new campain a couple of months ago and so far in 3 rescue missions I was able to save every soldier. They spawn in the center of the map and with a good assault with Dash it is possible to reach them at turn 1. Even easier if you have a priest with Frenzy ability.
Never tried using vehicles in these missions but I can see how they can make reaching the soldiers and evacuating them even easier.

On the other hand, I just had a mission where the 2 soldiers were on the other side of the map, surrounded by Foresaken - and the first thing they did is run out into the open and get masssacred!

So I think it’s pure RNG.

I’m starting to think that the best way to fix these missions is to start the rescue targets automatically under PP control. That way, they act sensibly in an effort to survive long enough to be rescued, rather than walking out into the open saying: “Come and have a go if you think you’re hard enough!”

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