Actually, it seems to me that feedback on this forum breaks down into 2 or 3 schools of thought:
- “This game is rubbish! It’s nowhere near as good as [insert Name of Favourite Game here], and here is what you have to do to turn it into [insert Name of Favourite Game here].”
- “This game is a flawed attempt to do something completely different within the TBS genre; and if only the devs would grasp the nettle and admit that in order to turn a rough diamond into a gem, you have to polish off the rough edges and set it within limits, it would be brilliant.”
- “This game is far too hard, and any attempt to limit Squad Skills will only make it harder. How can you cope with an ever-increasing DDA if you can’t magically teleport halfway across the map and nuke the Big Nasty with 1 shot?” [ANSWER: tone down the Big Nasty till you don’t need OP skills to deal with it].
I fit very squarely into School 2, though I recognise the pain of School 3 - but you’re not going to fix the problems of School 3 by making the Squaddies into unstoppable supermen: you have to eradicate the so-called difficulty spike so that you don’t need supermen to survive.