I’ve played a combined 40 hours across two playthroughs, and have never once completed a VIP rescue mission. The mechanics make it pure luck to complete them.
This is because the enemy AI has one victory condition, and that is to kill the VIP. The VIP has a pathetic HP pool and no armor. They also have a small movement range. All enemies on the map immediately converge on the VIP and focus fire on that unit only.
I have never taken any damage in a VIP rescue mission for this reason. The AI refuses to shoot my squad, and will only go for the VIP. They will suicide into my squad until they succeed in killing the VIP. This normally happens in the very first turn, as the VIP spawns either amongst enemies, or in a place that is 100% open to enemy fire. If the enemies contain a sniper, the battle will literally last one turn.
It is crazy, and the exact opposite of fun. My recommendations:
- Reduce the extreme murder boner that the AI has for VIPs. Give that weak civilian character a chance…
- Simply change the approach. Have the VIP not be an enemy to the faction being attacked at first. The user squad must reach the VIP, activate them by entering their circle, and spawn new enemies that are now hostile to the VIP. Then the squad must fight their way back to the spawn point evac.