A paralysis value of 38/17 just as I managed to swoop in and save him.
I don’t think this is particularly helpful for gameplay, especially if Pur start spawning in endless numbers in a future patch. Realistically speaking, I’ve got enough bodies to lift him home under fire, but this is not possible in game.
Can we have some kind of medikit that heals paralysis, or some other way to help poor victims of tazer brutality? Thanks.
Nice punishment for slow approach of the player. If you would take care of enemy technician in first turn then none of that paralysis would have happened.
There should certainly be punishment for mistakes in this game genre, but it would also be nice to counter mistakes, at least with certain efforts, to reduce the consequences slightly. That would be for the “carrying” (soldier useless but I can save him from the danger zone).
It’s often not possible to quickly put shots into enemies near the rescuees unless you’re a skill exploit kind of player (no judgement, just an observation).