I got intrigued by recent Q&A as I’m currently wondering about game design aspects which I would like to see in game. This poll probably won’t change my point of view on this idea, but I wanted to ask you people what do you think about lack of base personnel in the game.
- Do you think it is good design choice and adding them would only complicate game without any value added? Don’t be discourage by my flavour text on voting option as this is still viable design choice.
- Or maybe you would like to manage some civilians in base without making disctinction who they are, but still would like to decide how many of them work in each buiding and give some small bonus to overall progress?
- Or maybe you would prefer hard old way, where there was distinction between scientists and engineers and each of them could start separate research and manufacturing process (this point is not asking about separate processes but about personnel handling it)? Please vote below:
- No base staff - let bases be shallow and lifeless as they are now - I need to focus on other aspects
- Some general base staff to fill slots in buildings without distinguishing between roles could be nice, just make them as icons in base and show them as helpless civilians during base defence
- Separate scientists, engineers (some other?) are needed and each of them should matter in each base process and maybe should be separately equipped to take part in base defence - no matter the cost of game pace
0 voters
Thanks for the votes! Whoops sorry for resetting poll. There was 1 vote for separate staff and 1 for general staff