- Haven defenders are now alerted right from the start of the mission.
This is better. Now they either move right away or after a turn, whereas before they could sit off in a corner doing nothing the whole battle.
- Enemies in Ambush missions are now alerted from the start.
Can’t confirm despite playing almost an entire hero game, no ambushes! Perhaps all of the ambush sites went undiscovered due to destroyed un-met havens and those sites not being in scan range?
The game is really stable. The only really annoying bug is the camera suddenly tracking with the mouse until clicked. Easy enough to stop, but it does result in some mis-clicks so it is prudent to do some saves. I keep one geo save and 1-2 tactical saves. A new less annoying bug in 1.10.1 is some of the animations broke. Like when a scalia dies it makes it’s death sound, but still appears to be standing there, though it is dead.
Some people complain the game is too hard, and others say it is too easy. For me hero is death-free barring some mis-click or flat out not paying attention, whereas my last legend level campaign had loses over 10, including 4 on a single mission when I shelved it. What really made this hero campaign easy was finally doing some food raiding. That +3000 food or so + XP + loot for those 3 missions really makes things way too easy, and one could keep going with the raids… Even the Cult of Cyrus in Apoc had a limiting mechanism! This patch did reduce the rep gain from base clearing, but it’s not enough.
With FS not until late May there will be one more patch before it. Hopefully they fix all the new bugs from this patch, and then something more interesting like balance.