New patch, or this is why we can't have nice things

Only one team? I can’t resist rush to 2 then 3 teams, then 4, lol. At Legend the concession I did isn’t target less team but stick to teams of 6 when I preferred go to two planes and teams of 8 at Easy but most with a vehicle so 5 plus vehicle. I don’t see it for Legend because of production time and I’m (for now) reluctant to steal.

OP targets multiple point, I saw:

  • Series of Nerf rush patch because of vocal players bragging (lol) it’s very easy.
  • Dash bad nerf.
  • Quick Aim bad nerf.
  • Rage Burst bad nerf.
  • Master Marksman bad nerf.
  • AR weapons bad nerf, this wrong is false, it’s Piercing AR nerf, other AR didn’t get changed.

With practice with new game version and only in middle game with delayed factions, 50+ at reach for 2 but looks far for the last, I feel:

  • Dash is still very useful and its change contribute to highlight more Rally, not bad. Now old Dash was better and only needing be limit to 2 or 3 per turn.
  • Burst is fine, move closer if you want more precision. But now the game need nerf the ability to boost attributes to high values without any penalty. The reason is now multi Burst is rather powerful if you have the WP.
  • Quick Aim is fine, move closer if you want better precision.
  • Master Marksman, well it is supposed to have a bug according to players, because cadavers count. They should have fix it before to bother tune it. No opinion, 50% looks huge, it feels wrong, SR don’t need any boost. Currently I just skip the skill.

Then there’s the AR nerf problem. Firstly it’s not AR nerf but AR Piercing nerf. Secondly overall I don’t feel that AR need a huge boost, eventually a little push, myself I would see a small armor shredding but not for piercing weapons.

I don’t see Shotgun or Shotgun+Pistol/Hammer or Shotgun+Crossbow or Shotgun+Virus AR or better than Shotgun+AR. Then there’s the 3AP weapons and PWD. The math show 3AP weapons will do more damages against armored targets but it’s 3AP.

For PWD, I still see it’s not all better:

  • Personal skill is quite less good than AR Personal skill which also adds aiming bonus. A good example is Wreckless+Trooper combo is +50% damages and no aiming penalty. Wreckless+Trooper+Cautious is +40% damages and +20% Aiming. No way you can do that with PWD.
  • PWD tend have lower precision, the cause is probably lower range, and Trooper skill.
  • PWD is Technician class which is a lot more specialized and push to high will usage, use mainly turrets, and be a major support soldier that tend fire less. At reverse Assault is a much more versatile class bringing a lot more skills working with synergy with other classes.
  • When use an AR or a PWD is no way a basic constant decision, it’s not even a team decision dual choice, it’s soldier and squad building depending of many factors.

Later game AR do no damages, firstly I doubt it’s right with Piercing AR, secondly it’s not even right with AR40 because there’s armors shredding and removing. The acid damages seems have been fixed (text seems worng, but they seem be restored to state at release), and they are an anti armor tool to add. I don’t understand yet fully how it works, but it worth a check unlike previous acid version that was totally pointless.

And then even with PDW, there’s weapons comparisons. There’s weapons with even more limited use cases than AR, Pistols, Close Range, Virus AR and SR, first two PWD, Flamethrower. It’s perhaps questionable to balance weapons considered of same tier so supposed to offer choices not upgrades, before to balance all weapons between them but it’s not totally incoherent either. Start with balances between weapon type wouldn’t do a good job before fixing weapons choices among a category of weapon.

Finally there’s Shotgun/AR but nope, Shotgun doesn’t make pointless AR, but I’ll skip details.