New patch, or this is why we can't have nice things

I’m impressed that you discuss so long (120 posts) over something that will probably change in next few patches. :smiley:

I think you’d quickly run out of WP and since you can’t one shot most of the pandorans late game, you’d still be using AP. Let’s say it’s very situational.
It’s mostly when combined with Adrenaline Rush that it becomes a huge OP hole.

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Wish this game allow online multiplayer, where I could put an announcement board for help to finish some side mission/defense from other players. I can put my goodies (resources) for the rewards :upside_down_face:.

Here is what my team is using at the moment (Heroic difficulty):

  • NJ armour-piercing Sniper Rifle (2)
  • Athena paralyzing Sniper Rifle (1)
  • Hel II cannon (2)
  • Goliath grenade launcher (1)
  • Iconoclast shotgun (3)
  • NJ armour-piercing Assault Rifle (3)
  • Poison crossbow (1)
  • Laser pistol (3)
  • Marduk’s Fist hammer (1)
  • Medkit (7)

Heavy weapons most often are used for bashing, for removing armour with Berserker’s skill or for making new paths by destroying obstacles.

I have to agree with OP

Only one team? I can’t resist rush to 2 then 3 teams, then 4, lol. At Legend the concession I did isn’t target less team but stick to teams of 6 when I preferred go to two planes and teams of 8 at Easy but most with a vehicle so 5 plus vehicle. I don’t see it for Legend because of production time and I’m (for now) reluctant to steal.

OP targets multiple point, I saw:

  • Series of Nerf rush patch because of vocal players bragging (lol) it’s very easy.
  • Dash bad nerf.
  • Quick Aim bad nerf.
  • Rage Burst bad nerf.
  • Master Marksman bad nerf.
  • AR weapons bad nerf, this wrong is false, it’s Piercing AR nerf, other AR didn’t get changed.

With practice with new game version and only in middle game with delayed factions, 50+ at reach for 2 but looks far for the last, I feel:

  • Dash is still very useful and its change contribute to highlight more Rally, not bad. Now old Dash was better and only needing be limit to 2 or 3 per turn.
  • Burst is fine, move closer if you want more precision. But now the game need nerf the ability to boost attributes to high values without any penalty. The reason is now multi Burst is rather powerful if you have the WP.
  • Quick Aim is fine, move closer if you want better precision.
  • Master Marksman, well it is supposed to have a bug according to players, because cadavers count. They should have fix it before to bother tune it. No opinion, 50% looks huge, it feels wrong, SR don’t need any boost. Currently I just skip the skill.

Then there’s the AR nerf problem. Firstly it’s not AR nerf but AR Piercing nerf. Secondly overall I don’t feel that AR need a huge boost, eventually a little push, myself I would see a small armor shredding but not for piercing weapons.

I don’t see Shotgun or Shotgun+Pistol/Hammer or Shotgun+Crossbow or Shotgun+Virus AR or better than Shotgun+AR. Then there’s the 3AP weapons and PWD. The math show 3AP weapons will do more damages against armored targets but it’s 3AP.

For PWD, I still see it’s not all better:

  • Personal skill is quite less good than AR Personal skill which also adds aiming bonus. A good example is Wreckless+Trooper combo is +50% damages and no aiming penalty. Wreckless+Trooper+Cautious is +40% damages and +20% Aiming. No way you can do that with PWD.
  • PWD tend have lower precision, the cause is probably lower range, and Trooper skill.
  • PWD is Technician class which is a lot more specialized and push to high will usage, use mainly turrets, and be a major support soldier that tend fire less. At reverse Assault is a much more versatile class bringing a lot more skills working with synergy with other classes.
  • When use an AR or a PWD is no way a basic constant decision, it’s not even a team decision dual choice, it’s soldier and squad building depending of many factors.

Later game AR do no damages, firstly I doubt it’s right with Piercing AR, secondly it’s not even right with AR40 because there’s armors shredding and removing. The acid damages seems have been fixed (text seems worng, but they seem be restored to state at release), and they are an anti armor tool to add. I don’t understand yet fully how it works, but it worth a check unlike previous acid version that was totally pointless.

And then even with PDW, there’s weapons comparisons. There’s weapons with even more limited use cases than AR, Pistols, Close Range, Virus AR and SR, first two PWD, Flamethrower. It’s perhaps questionable to balance weapons considered of same tier so supposed to offer choices not upgrades, before to balance all weapons between them but it’s not totally incoherent either. Start with balances between weapon type wouldn’t do a good job before fixing weapons choices among a category of weapon.

Finally there’s Shotgun/AR but nope, Shotgun doesn’t make pointless AR, but I’ll skip details.

No, actually 2 of them with more or less the same composition. I found that with 4 Synedrion transports I can cover most of the important events in time with these 2 eight-trooper teams. However now I am doing a transition to 3 teams to reliably cover South America and Antarctica.

Yes Synedrion planes are the best, but it requires rush relationship and I always fail it for now, or stealing but I don’t want.

You are stealing them? I suppose that despite the big relationship hit it’s manageable.

I regret my 8 soldiers teams in my Legend play. I just get relationship to build Syn plane, but at best it will be for a 4rth team.

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I’ve stolen the first one and built 4 more. I don’t want to attack my allies any more. Right now I have 100% diplomacy rating with all 3 factions and would like to keep it that way. Sadly New Jericho and Synedrion are busy exterminating each other at the moment. :weary:

To all the ppl wining on how hard this game is and how after the patch it is unplayable…

Take any random level 7 soldier and make it into technician. Best is to multiclass from radiant or frenzy head priest but whatever - any soldier will do. If he has a willpower random perk great but if not it does not really matter. Give this soldier 20 will. Armor and other stats or perks are irrelevant. The only purpose of this soldier is to stand in place and cast electric reinforcement twice per turn and then cast recover will. Every couple of turns he will be able to cast only 1 eletric reinforcement.

Now take another level 7 soldier and do the same with him. Put them both into the same squad… Congratulate yourself on breaking the game. From now on your soldiers will be running around with 100 armor. Rest of your squad can run around and bash pandorans to death with medkits for all I care as they will be almost untouchable…

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I’m too slow to reach 50+ relationship, hence build those planes is when I already have multiple PP planes.

For now my RPG player root makes stealing factions a lot too aggressive, I wondered if relationship hit was balancing it. For me the problem would be to slower even more relationship 50+ or just giving up on Syn.

For wars you can simplify by removing all the pathos, they won’t annihilate each other, at worse NJ will destroy all closer Havens from another faction, but it’s a minor problem. There’s certainly some tuning to do here, to preserve a serious flexibility but ensure a significant penalty.