Mind Control at end of scenario should be a capture

title says it all. title says it all

5 Likes

Wouldn’t it make capture too easy? In Phoenix Point units tend to go in and out of Mind Control so quickly…

One would think so. If I recall correctly, enemies under mind-control in X-Com where left behind as well. I don’t recall even being able to mind-control them to the evac point and evac them.

Maybe, but if that overbalances, then perhaps not end the scenario and let me tase them.

1 Like

I think there should be a pop-up message at the end of your turn asking if you would like to end the mission when all the living enemies are mind-controlled.

1 Like

You can easily drop enemy WP to zero and mind control cost zero actions and zero WP.
It would be too broken.

I know they have all the abilities pretty much locked, but it would be interesting if they had an ability for the priest that can add like 20 paralysis to a mind controlled enemy. Or just make it a part of the mind control ability. It would cost like 2-4 will or something. Also I agree with automatic capture, it just makes sense.