The latest update (ORRYX, 1.10) should now be live on GOG, but wanted to shed some light around the recent delays. We work closely with the GOG team to roll out our updates on their platform. We keep them aware of when we plan to deploy patches, but we do not package the new builds within their ecosystem, we rely on them to do this. Because of this, our deployment on GOG is slower than on other platforms, where we deploy directly. Typically, that turnaround should only be about one to two business days.
For Orryx, however, we ran into a few issues after releasing the update while GOG was working on deploying it. As a result of these issues, which we hotfixed on other platforms, we asked GOG to hold deployment of the Orryx update so we could include the hotfixes in a single deployment, rather than having to wait for multiple deployments after the fact. In other words, we chose a single, slightly longer delay, rather than multiple short delays, one after the other.
We try our best to avoid any delays, but hope you understand why we made that decision in this particular case. We will continue to work with GOG to smooth this process for the future, and we thank you for bearing with us as we get to the place we want to be.