Although I approve of grenade scattering in theory, the current practice leaves much to be desired. Grenade scatter with the launcher is so bad that I’ve stopped using grenade launchers entirely unless a soldier has accuracy perks —it’s just not worth the wasted shot and movement.
There should be two categories of scatter: one for when the target is out of LOS, and the other for when you can see what you’re aiming at. Bad scatter is fine in the first circumstance, but not the second. And in no circumstance should a soldier launch a grenade into the wall in front of him/her — that’s just a level of stupidity that is not fitting for the elite soldiers of Phoenix Point. The shot should just be prohibited. The argument that we, as players, should make that judgment is unreasonable given the imperfect modeling of the space actually occupied by terrain.
Sometimes it is worth, sometimes not. I use grenade launcher to weaken heavily armored Arthrons from behind obstacles (to not trigger return fire). Usually I hit them in at least some body parts. It is not precise and not exactly what I wanted, but still often enable me to cripple Arthrons from some distance. Then I finish them with other soldier. For example assault with assault rifle.
It’s interesting. It got nerfed from BB5 because we were abusing it so much. It’s probably a little too weak now, but then it was stupidly OP in BB5
I’m kinda with you on the ‘don’t let us kill ourselves with the splashback’ though. I think it should trigger a ‘you might hit the wall and splashback’ warning, in much the same way that it triggers a ‘do you really want to frag that friend of yours?’ warning when someone on your side is in the blast area.
Give your heavies a sniper helmet and pants and see what a difference it makes, even with grenades. They’re more vulnerable but the additional accuracy makes even the Hell Gun into a decent sniper rifle.