Even as a “placeholder,” the grenade launcher is a balance nightmare. I am confused by the discussion of difficulty regarding the game in the forums, especially when this god cannon is available.
As a long time player of xcom, I find the mechanics phoenix point to be refreshing and promising. My soldiers don’t get Crit sniped despite being in full cover, rangers don’t instant snipe aliens from half way across the map with shotguns etc. etc. Hallelujah.
However, I can hardly believe the same developers put in a grenade launcher with 10 ammo capacity. There is almost (one exception) no reason not to use the grenade launcher on every soldier and class.
In the current game state, ammo is limited, yes, but the ammo capacity of each weapon refreshes from mission to mission. So, if you use all your ammo in a mission, but don’t reload, you get it all back. I’ve never had to reload in phoenix point yet, and I find the enemies painfully easy, thanks to the fact that I can launch 80 grenades in a single mission (I could probably launch more before magazines if I just put more than one on each soldier) before I even have to make a decision about whether or not to reload. My enemy has a shield and a machine gun, that’s fine, I have grenades. My enemy is in heavy cover with a pincer and a grenade launcher, that’s fine, I have grenades. My enemy hid inside a building, that’s okay, I can destroy the entire building, and still have 50 grenades in storage… and this is BEFORE AMMO.
The only enemy so far that I’m not rewarded for using grenades on is the queen, but even she died in two rounds without even damaging my squad. Missle launch her to shred her armor once, head shot her 4 times with two snipers in a single round, breaking her will, and a rage shot to the torso the next round and boss mama is dead. 3 soldiers took her down in two rounds… but I’m getting off topic.
Even if the grenade launcher had three ammo capacity, I would be bringing it along on every class. How do I have more grenade shots than pistol shots in a single magazine?
Especially for how the “disable” system works within the game, each grenade can bleed a target from 3-6 times. Even if the grenade doesn’t instant kill an enemy, it usually disables them to the point where they cannot fight back, or they will bleed out in a turn.
Not only is it incredibly efficient and deadly, and ignores any mutation (besides the ODD time the shield blocks the blast completely), I am not punished, like in xcom, for damaging my enemies with heavy explosives. I should, at the very least, be punished for nuking the entire building where the loot for the mission is in.
I hardly even move in a mission in the current phoenix point build, I just move slightly and grenade the map, everything dies, enemies spawn on red squares, and then I just grenade them again.
This is also the only weapon in which I see no class penalty for. The sniper rifle, for example, has a noticeably wider cone when the technician uses it rather than the sniper class. This makes sense. But my sniper seems just as effective with a grenade launcher as my heavy does. This does not make sense. If there is a penalty for using it, I have not noticed it.
Please nerf this gun into the ground.