Summary of Accuracy and HP
Compared to UFOD, everyone seems to be an elite marksman of the highest order. We even have soldiers who can fire a six shot burst and hit distant targets with most of the bullets, even under combat stress.
And… it’s making cover pretty useless.
What’s the point of ducking behind cover, when the enemy’s aiming circle is about the size of your head? Rather than address the ease of obtaining headshots, apparently, the Dev solution was to make headshots completely non-fatal and marginal injuries, which seems a pretty weird fix.
It seems that the reason HP values are so high is because the weapons are so accurate, too? In UFO Defence, one plasma bolt could wreck your rookies, killing them or making them panic or giving them horrible bleeding you need to treat. In this game, you can’t avoid enemies shooting you six time in the head, even with effective tactics… which feels very weird.
Thus, I suggest reducing overall accuracy, but adding in something I loved in UFO Defence: Firing Modes
So Many Choices, So Many Strategies
As it stands, your weapon has exactly one effective firing range and DPS. This gives you pretty limited options as to how you engage enemies, and what kind of damage you inflict. Now, in reality, there is some cool nuance as to what options you have:
Three round burst, single shot, full auto, snap shot, aimed shot, blind fire… you have a lot of potential options, if you wanted to use them. Of course, for simplicity and potent variety, about three would be right.
The Candidates
Snap Shot would reduce the weapon’s AP cost by 1, but reduce accuracy. For an AR (Assault Rifle), it might be a burst of fire, still, rather than a single shot.
Shoot would be the standard attack, and would be less accurate than in the current release.
Aimed Shot would increase accuracy, but increase the weapon AP cost by 1.
Full Auto would be for automatic weapons only. It costs all of your remaining AP to use. It greatly reduces your accuracy. But, the more AP you have, the more lead you sling. If any kind of suppression was added to the game, it should also have an increased suppression effect.
Hold Breath would be a Sniper ability, which allows you to dramatically increase your accuracy on your next attack. If you move, Hold Breath would be cancelled.
Artillery Spotting, as described here: Suggestion: Overwatch Ability for Heavy: Artillery Spotting