Glad if it helps out the community. A dev came by earlier and said he agreed with most of the points and was going to pass them on, so we can hope.
As for Return Fire, I don’t actually get into it much here, but I do in the first thread I posted: Feedback: Return Fire
I figure a big part of the problem with cover is the extremely high accuracy making it too easy to hit any exposed part, which I cover in this topic: Feedback Suggestion: Reduce Accuracy, Add Fire Modes