Do missions scale to the level of your team?

In most cases, the Supersoldier mechanics has nothing (almost nothing) to do with the level of difficulty. Difficulties come in early game well before there is access to superheroes.

The beginners fail in early game

  • overpowering opponents who apply Mind Control to the whole team (allready nerfed).
  • Extremely heavily armored “Pure” in early game.
  • Bomb chirons also in early game.
  • Expensive replacement of soldiers.
  • High level of complexity (why can I be hit so easily when I’m under cover?)

Most of the beginners who report here do not benefit from supersoldiers. The supersoldiers are currently only helping one group, the veterans who had no difficulties in early game and who want a tactical challenge and feel completely misunderstood with the super-arcade “reward”. All in all, it leads us to a game that is tactical at the beginning but at the same time too difficult. And in the end-game it becomes super arcade until the boring “click around”.

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