In most cases, the Supersoldier mechanics has nothing (almost nothing) to do with the level of difficulty. Difficulties come in early game well before there is access to superheroes.
The beginners fail in early game
- Overpowering opponents who apply Mind Control to the whole team (allready nerfed).
- Extremely heavily armored “Pure” in early game.
- Bomb chirons also in early game.
- Expensive replacement of soldiers. (Edit: allready better with Base Recruitment)
- High level of complexity (why can I be hit so easily when I’m under cover?)
See more: Do missions scale to the level of your team? - #31 by walan
And I have hope for that with the next update. Because then the opponents can appear in a controlled manner, with which points 2 and 3 can be processed.
The Supersoldiers or “OP” combos are a completely different beast. If you can do First Turn Strike, it doesn’t matter what is changed or balanced on the opposing side, which in my opinion makes a balance impossible.
I quote @ACbattery here: “This new system basically gives you 14+ soldiers on your turn with all the extra AP and willpower abilities, but you only have 6 soldiers when it’s the AI’s turn, so the best way to play is to deny the AI’s turn as much as possible. The game rewards you for never interacting with it basically.”
See more: Mildly dissapointed with the general direction of the game - #7 by ACbattery