Developer Proposed Game Mechanic Updates

add:
Against Solution 1, don’t understand Solution 2.
I am for Solution 3 and 4.

add2:
The design for placing containers in a mission Scavenging Site (according to Yokes) - wry.
(Monsters cannot / should not attack the “abstract zone with resources” - directly)

But this can be justified if these are OUR containers, after we looting “abstract areas with resources”. For this we exclude containers on the roofs, and rewind / but take into account in the game process - packing time.

And

  • You can set an Ambush as an accident for all missions, including before the defense of the Haven (a quick stripping battle for 3 turns or a long battle involving the third participant).