Just curious on peoples thoughts about what needs balanced, I found the difficulty curve to be quite extreme and sorry to admit but had to choice but to save scum and let lairs become a citadel.
However now I have a fully loaded squad I find things much better (sometimes) and have to say outside the issues I have with loading some save files and occasional bugs like enemy’s taking cover in walls or dropping through floors (nothing a big blast doesn’t fix from the hell cannon) I find the core game and mechanics to be excellent.
I really like the way you can cross class skills and how different combinations of soldiers can turn a battle and hope they keep this and expand on it for deeper customisations. What I would like is to be able to assign a custom loadout as I find the constant swapping of armour and weapons unnecessary. I don’t mind a little micromanagement early game but once you have a large squad it would be better to have the ability for applying custom loadouts or even some type of research project that unlocks this.
Perhaps when doing this it looks at stores first then takes from other soldiers to save having to scroll through them all. Also when on a base mission you have no option to equip soldiers, if this is intended as you have notifications (sometimes) that a base attack is happening would it be a good trade to allow access to your stores from a crate on the base? This could just be for a single solider who can then take what they need…
Also perhaps a limit on the shots for each rage burst and drop the will required would be a nice trade off. This skill is vital late game but I think 3 hell cannon bursts or 4 sniper shots would be fine although I do like when taking down 2 or 3 using this
Overall though I think the core is really good but just wondered if there was 2 things you could change or balance for the next patch what that would be?