my opinion about the game and an attempt to influence its further development for the better. (hoping for the best :))
I have played the game for more than 200 hours, in its various release versions since February of this year.
bought a full game package.
I want to immediately thank the developers for such a pleasant game in my favorite area of games.
A game with huge capabilities and I see will more of them appear.
now move on to criticism, no offense.
I’ll say right away that I play on a legend. and I don’t have enough complexity. There is currently no balance in the game.
I will talk about the tactical side:
It’s very easy to play as soon as you pump the team a little.
if you compare the game with chess, then all soldiers are queens))
And then the question is, what concept did the developers put into the game?
a. fast battle, that is, the correct placement of fighters, a shot is a corpse, a battle takes 2-3 rounds. At the moment, the game is just that. a sandbox in which you choose how to quickly kill these stupid enemies. and the enemies do not have time to do anything.
and it quickly gets boring, as the player has a clear advantage, a jerk, a quick stripping and so on. Enemies have few lives and skills to successfully confront the player.
b. or positional war with breakthroughs while weakening the enemy. By the way, this is exactly how it turns out at the beginning of the game, while the team is still weak and has few skills. and it is interesting. strong opponents who do not die with one poke in one round. the need to move from the flanks, hiding soldiers in shelters. I certainly like the second option (strong tactics), when armor matters both on the enemy and on soldiers.
Particulars:
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acid weapons are useless, since it makes no sense to wait a whole round until the armor collapses. There are skills that allow you to remove armor and kill in the same round.
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living weapon is a cheat. free bullets, and in the trigger-lock mode a shower of free bullets.
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Enemies have few abilities. weak stats of armor and lives
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heavy armor is practically useless, since there is no point in exposing yourself to attack, it’s easier to take everything at speed and accuracy and run around the map and punish the enemy.
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class infiltrator: does not work without a bionic helmet.
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engineer, what an interesting class, but it is only needed when defending bases, since it can mount turrets. And in lairs or on missions it is useless, since there is no positional war and the turrets will shoot the allies in the back. treatment is also not used, as long as you heal the battle has already ended. Although his skills are very interesting.
the shaman class, also so-so, is needed only to instill frenzy
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transport. 3 slots, really? 3 fighters with a bunch of skills and weapons or one transport unit, the power ratio is completely different. generally useless. Well, only if the base is protected. And it is easily incapacitated. Shot in gun and that’s it)
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where the difficulty settings: more difficult, iron man, more difficult economy. where difficulty multiplier.
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aircraft: it’s easier to take 2 cars of 5 and fly them, it’s fast. all the rest are not needed. also unbalance.
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interface:
mouse sticking
inconvenient switching between ships
lack of equipment presets
warehouse, which is accessible to all at once)))) one armor for all teams))))
first-aid posts that are not needed at all, since it is more profitable to be treated with first-aid kits than to wait at the base. How does a soldier recover limbs after a fight?))
search for recruits, turn the globe look for icons.
In fact, probably this is a cry from the soul. since frustration has overtaken me now. There are many shortcomings in the game and I’m afraid that everything will remain so (although I believe in the best)