You dont need to look for many topics on these forums to find issues beeing brought up about some serious class imbalances, in particular in the manner in how some classes mix. Because of that and because I find that some classes are all over the place I would like to suggest some class rebalancing. Il take the time to explain my reasoning so il make a few replies to reserve those for space.
One thing that I would like to start with is this: please swap the Heavy’s and Beserker’s lvl 2 skill. The Beserker is supposed to be a melee beast yet the Heavy has a perk that gives him more melee damage? Likewise the Heavy is supposed to be the heavy gunner and (heavy) support for the class yet the Beserker has a skill to shred armor…
Also the ‘Armor break’ class could be nerfed abit I feel and il explain why. On a beserk with a pistol or melee weapon its not that great. But since cross classing is a thing…Or heck even without cross classing. Pop armor break, toss a grenade or fire a Goliath grenade. Boom. Most of that armor is now gone. Everything hit will be shredded for 30 ontop of what the weapon already does. Even if you are fighting a Scylla, it doesent have much armor left after that 1 single shot… Please make the ability shred 30 in total for the next attack. Still very stong, alot less OP. I dont know how viable that is to code but it would be alot more balanced.
Some generic things that id like to see added/changed:
-Give all soldiers profiency with pistols. One of the tooltip is even that its a good idea to take a sidearm incase a disabled limb happens but aside from beserkers and snipers noone has proficiency in it? Give it to everyone. Give Beserker shotgun prof instead to counteract the fact it would otherwise only have 1 reanged weapon prof. Shotguns seem to be a very big focus of Anu as well so it would fit in the faction to boot!
-Add armor profeciency in the game.
The Heavy is the only one who has it and its also tied to his mounted weapons and the jumppack. But aside from the torso you have no reason to take heavy armor, which I find kinda odd. To give people a reason to pack ‘full’ suits you could add perks/abilities that you only get if you have a full suit of that class armor. I have some suggestions for that:
-For heavy maybe a ‘lock armor’ ability that locks him in place yet gives him an accuracy bonus. Heavy weapons are already horribly inaccurate and the suit gives him a penalty ontop of that to boot! This ability would stay in the ‘heavy fire support’ feel that the class has and be a worthwhile reason to have a matching suit (imho). On another note, It also seems to be a powered suit of armor so why does it actively slow the soldier inside? Shouldnt it boost his abilities?
-For the sniper, maybe some form of heat vision or night vision. If you look at the PP sniper helmet (heck even some of the other factions sniper helmets) the helmet seems to include scopes, visors and whatnot. I think its fair that a soldier would need training to use that effectively and it would still add something, even how small it might be.
-For the assault I dont really have a good suggestion sadly but something to add to their versatility id say. It comes across as a very mobile and supportive class so maybe something like that? Maybe another quik slot? I dont know, I think assaults are honestly in a pretty good spot ability wise.
-For the Beserker you could maybe give it a sort of frenzy ability that it can use x times per mission? Maybe give it a boost for 1 or 2 turns and then a debuff as the soldier becomes winded from the effort.
-For the Technician… I made a mistake earlier, 2 classes have class armor specific skills. The Technician has the arms and turrets.
-Infiltrator: maybe make the stealth be tied specificly to a full suit. Or make abilities like Vanish depend on having a full suit beeing equipped. Its abit weird that any soldier can just turn invisible. Our soldiers are human, not super-human. Having the ability be tied to the suit makes sense and gives us a trade off to consider. If we want that stealth we have to accept the horrid armour values.
-For the Priest: passive WP regen? Most of its skill require alot of WP usage, it makes sense that the (poorly arjmoured) armor serves some form of purpose to boost his strengths. And for the priests thats their abilities, which use up alot of WP.
Ok those were the ‘generic’ things id love to see changed about classes. Give everyone acces to pistols and give us a reason to use matching suits. Il add a 2nd (and maybe third) post about more class specific things.