Customizable difficulty level

It would be nice to have an option for customizing the difficulty parameters seperately.

For example: Rookie evolution of Pandorians, Soldier progression of legendary, starting equipment of veteran, etc.

This way the player could adjust the gameplay more to his liking.

As far as I have seen, these things seem different depending on difficulty level:

  • Soldier progression (skill points gained per mission)
  • Pandorian evolution
  • Enemies spawned in mission (for example: fireworm mission of Anu spawns a fat mortar thing on legendary)
  • Starting equipment and number of soldiers
  • Starting stats of soldiers
  • not sure about resources (are there more available on an easier level?)
3 Likes

Yes, indeed.

Also starting equipment of recruits from Havens.

I think the biggest difference is how aggressive the Pandorans are attacking the Havens, because that sorta sets the speed for the Doomsday Clock.

2 Likes

Ah yesssss. The inevitable XCOM reference rears its Cobra Hooded head. :wink:

I was thinking much along the same lines as the OP. But have to figure there’d be Copyright issues between the PP and XCOM franchises. :frowning:

  1. I’d love to see this done as a Ready Character Pool, of more than 3 Soldiers from random Factions. In fact, it’d be great if we could save characters to the pool, to be drawn from in a separate list.
  2. Pandoran Evolution is a tough one. Should the Speed they mutate be Player Selectable? Or a Slider used to change the speed, and/or numbers of mobs in missions?
  3. Fat Mortar Thing? Do you mean the Chiron Worm Launchers? Yeah they’re a pain, but not invincible. Take the legs out and it dies. That said … Yes I’d like to see Endless Spawns of more than just one Pandoran at a time, on missions that say Endless Reinforcements, until you leave the map to complete the mission.
  4. Starting Equipment is a big thing with me. I don’t need, nor want every item the game has to offer. But it would be nice to at least have 2 or 3 Spares on hand, to replace expendables, and destroyed gear. Including Armor. That gives you a little breathing room, as you ramp up Production of gear.
  5. Staring Stats I’ve seen Recruits come in as Level 2 & 3 during Mid Game. Maybe just a boost to XP and SP would be a good compensation for Difficulty levels?
  6. Resources are another big thing with me. Again, I don’t need, nor want to start with even Half the maximum in all Resources. But at least give us enough to keep our heads afloat, and bellies full. Yes, I’ve lost a base because I didn’t pay attention to the Food Use there. Pretty harsh learning curve that was for me. :open_mouth: Please put Food Processing Plants back on the list of available rooms to build.
1 Like